|But then again I have never met a cool Belgium. -Andrew Edwardson, Skunny|
Despite the multiple scrolling background layers, the foreground objects which can (and will) break the ship are grouped with background objects that don't cause damage and are the same color. Either it is Cyanida who has thought of everything, or Infogrima has not thought of very much.
Yes, so, if I ram into terrain like this on my own, the ship plummets beyond the screen's scope and presumably explodes. Spirou does it without my help and wins the level.
Here, I have several questions, which will not be answered, but I shall ask anyway: What is "Palombie," how did Spirou get to any place with mountains from New York in just under two minutes, and how are you learning any of this by looking at those bottles? Hey, how do you figure our maroon-modeling milquetoast is lost when we never found out where he was going anyway?
I once thought the name "Champignac" was a combination of "champagne" and "cognac" to suggest he's a raging drunkard, but it turns out to actually be derived from the French word "champignon," which means mushroom. So he's a dirty hippie, then. What he sees no one else can see, as indicated by the "he's tripped out of his mind and old. Whaddya gonna do?" pose of Fantasio here.
Oh yes, snuffletrump! Sure, I have heard of it. That's the lamo Macintosh air hockey game my fourth grade class tried to convince me was the best video game ever made. They failed.
In this level, Spirou seems to have lost his gun. Just in time, too, because the foes in this level are extra annoying.
If our Fantasio-friending Frenchman survives enough of this level's guess jumps, in which there may or may not be a place to land on the other side, and a bird may or may not happen to be in the part of its predefined path that causes Spirou to ram into bird, lose all forward inertia and fall to his dewm, he will get to a point at which one of those awful Spencer Gifts squeeze toys appears. It excretes a tiny yellow umbrella and then promptly disappears again.
I decided to provide this animation because I didn't realize how many frames it had.
This is one of two times you ever see such a creature, and it is never mentioned or explained one time. I imagine its existence is justified and put to valid use in the comics, but then, I'm only imagining. Obviously, it's not as important as what the invisible shrink ray looks like.
The umbrella fortunately happens to possess the power to turn this big pile of rocks into a smaller cloud of smoke and no other power.
However, at this time a new problem seems to have arisen:
Spip has disco fever!
Now that the birds and electric lizards are gone, Spirou thinks it's a good time to bring the gun out again.
While not as unfair as the last few levels before it, by displaying this picture out of context I can make it look like it is.
Ooch! This similarly causes no damage.
Unlike fellow international sex symbol David Blaine, our scarlet-sporting submariner can only go for 20 seconds without breathing. And yes, Spip is still a scoundrel.
Very much so.
Nevermind that past Spirou adventures not only took place in jungles, but that specific jungle, in which he became familiar enough with one of the foul beasts that it followed him around for 17 years eh? What? You actually never will mind that? So.
I guess the thought here is that maybe if our brass button bedecked botanist feeds the plants they'll be nicer. It is the thought that counts. Just not for a whole lot on this occasion.
Ah yes, la jungle Palombienne, home of the fabled boxing glove plant. This is either an official "canonical" Spirou foe, or the result of a quick graphic hack after Infogrames found out that weren't allowed to use marsupilamis at all,
(That being the leopard-skinned fiend making the shape of a boxing glove plant with its tail appendage) in even the vaguest, merely implied sense.
See also: I suspect Champignac is as useful in a fight as he is in this video game.
The reason Infogrames would not have been permitted to include such things is that in 19xx Franquin, who I mentioned earlier (don't look for it, just trust me that I did), stopped drawing the comics to let someone else try, but kept that one character for himself, eventually forming Marsu Productions to have exclusive, Paws Inc.-esque use of it. That's Marsu as in: Franquin will Marsu Infogrames if it tries to put those things in the Spirou game. Or at least he would if he had not been executed for murdering Orville Redenbacher in 1995.
Now (or then, rather), in the very same year there was a video game with marsups in it, that which is the subject of the page I initially planned to have combined with this one, before I remembered how needlessly longwinded and procrastinatory I was and that it would be almost a year before I got around to finishing one half, let alone both, let aloner the first half occupying the space of two pages! So look for that later. You won't find it. I will show it to you when it's ready! It's ready!
ANYway, as for the animals, other than Spip there are none to be found, and while I regard Spip as plenty strange and malicious, the word used was "unfamiliar," so I doubt this counts.
Ehhh, so, despite being hopelessly lost in The Jungle, Spirou just happens to come across The Secret Base.
Spip, ever the coward, points and points but refuses to enter The Secret Base, AKA Level-1 from The Legend of Zelda.
If Spirou is struck down after a certain amount of time has elapsed, instead of the usual restart deal, we see this peculiar scene instead:
Considering that there's only one pass"word" halfway through the game and I doubt these programmers were capable of making a timer that goes the other way whilst the game is paused (having a break), it's probably impossible to not see this message. That is; assuming its possible to play properly without giving up in frustration after six minutes.
There are a lot of doors in this level. I think that our Cyanida-stalking sausage must really hate them, because he always stomps while going through them.
So much for looking for clues. Spirou walks directly past these two giant unguarded computer terminals. They aren't even in a secondary background layer. I guess he figured "for over an hour (my dear), I've gotten to exactly every place I've needed to be at, including The Secret Base, just by walking in this general direction. Why deviate now?" Or maybe our cyborg-seeking sexegenarian just shuns the computers because they aren't running Red Hat Linux.
In yet another brilliant gameplay innovation, our robot-rueing ridic can look up and shoot up, but not at the same time. Spip remains dedicated to the cause.
Uh-oh, the ceiling have started to cave-in! Quick, dive under it, there's not much time!
Before we do this, just because I have it, a babelfish translation of a passage from a French website explaining the motives of this violent and unpleasant robot:
Which will stop Cyanide? (not Fantasio, I'll wager)
Robot with the image of Marilyn created by Overhead line. It is wretched and malicious. It will take the control of a factory of robots with Champignac in order to take the control of the village. It has the capacity to remotely control the electric objects.
Obviously, it's not fair to poke fun at how weird that English is, because it was done by an electric object.
I'd also just like to take this opportunity to say that I am deathly afraid of Count Champignac.