======================================================= Final Fantasy II - Super Nintendo Game Genie codes by Paulygon http://home.earthlink.net/~paul3/ paul3@earthlink.net Version 1.1 June 21, 2001 See the end of this document for copyright information and version history. ======================================================= Introduction: Hi, all. Welcome to my Final Fantasy II Game Genie codes document. I have personally found all of these codes and they represent many hours of digging around in the game. To the best of my knowledge, they have not been available before. Additional codes may be added if I find any others. Should this be the case, a new version of this document will be released. There are 2 different versions of this game, so if the Version A codes don't work, try the Version B codes. Disclaimer: These codes are used at your own risk and I assume no responsibility whatsoever for their effects. I do not guarantee that they will work for you or that any set of codes will work in combination with any other ones. This includes any codes found by others. There are far too many combinations for testing of this kind to be practical. I would like to know, though, if any of these codes don't work for you, exhibit any side effects, or if you find any combinations of them that cause problems. In that event, please give as much detail as you can. Layout: I have organized these codes in the following way: * Field Codes : Codes for use while wandering on the field. * Battle Codes : Codes for use while in battle. * Monster Codes : Codes that affect monster stats or change enemy parties. * Item Codes : Codes that affect/allow access to items. * Miscellaneous Codes : Interesting/odd codes that may or may not be useful. ======================================================= Codes: ======================================================= >>>>>>>> Field Codes <<<<<<<< Ver.A: 45B6-D4A7 + C9BB-DD07 + A0BB-DD67 Ver.B: Same codes. These codes let you use the Big Whale ship before you actually get it. While walking on the field and standing on a grassy, flat, or otherwise "landable" area, press the A button. The screen will glitch for a few seconds. Then you will appear inside the Big Whale. You can then fly anywhere you want or use the Big Whale's facilities. If you press A while not standing on an appropriate area, the game will zoom out, but you'll still move like normal.. pressing A again over a proper area or finishing a battle will return the zoom level to normal. *** Warning: These codes make it possible to complete story events out of order. Doing so may cause unforeseen problems, so be careful. Ver.A: 1D60-0704 Ver.B: Same code. No random encounters. Ver.A: 3C6B-0DA4 Ver.B: Same code. Random encounters occur with every step while walking on the field. Does not work in dungeons. Ver.A: 186D-D40A Ver.B: Same code. Battles are over before they start. After the battle sound and the screen fades to black, it'll immediately return to the map. This even works with boss battles, allowing you to skip them. No exp or gold will be awarded, however. Ver.A: CBBA-07A4 Ver.B: Same code. Use a Tent, Cabin, and/or Save your game anywhere! Does not work while riding in a vehicle or while in battle. Ver.A: DA6E-6FD4 Ver.B: Same code. Every random battle is always with the rarest enemy party for a given area. If you know where to find Pink Puffs, this code will allow you to always fight them. >>>>>>>> Battle Codes <<<<<<<< Ver.A: DDC0-6FDE Ver.B: DDC9-6FDE All attacks and spells target the enemy, including the enemies' own. The enemy targeting will sometimes behave oddly, but this does not otherwise affect gameplay. For example, a different enemy may receive damage than expected, or a non-existing enemy may be targeted. The only time it doesn't work is when an enemy has a magic-reflecting wall around it and reflects a spell off of itself. In such cases, the spell will be reflected onto someone in the party as normal. Few enemies do this, though, so this won't often be a problem. * See note [1] below for more info on when the code should be used. * Ver.A: DD87-6DD6 Ver.B: Same code. In battle, characters can equip any weapons and shields. The normal restrictions still apply, though, such as 2 handed swords require the other hand free, bows require arrows, etc. Handedness still matters, as well. After battle, go to the equip menu for a character to get their stats to update. Ver.A: 6D32-D7DE Ver.B: 6D3E-DD0E Always get a treasure from each enemy defeated (up to 8) after battle, even from enemies that don't normally drop anything, like bosses. (those that don't normally drop items will just drop a Cure1 potion. :-/) Ver.A: DD3E-DFDE Ver.B: DD3D-040E Always get a treasure from each enemy defeated (up to 8) after battle, except from monsters (like bosses) that don't have any. The only reason to use this code over the previous one is if you don't want to get useless Cure1 potions from bosses. =) There may be subtle differences in the rarity of items enemies drop between these codes, but this hasn't been tested. Ver.A: D926-D4D9 Ver.B: Same code. When treasures are awarded after battle, get 5 of each item instead of 1. Does not work for arrows. Ver.A: 7425-D769 Ver.B: Same code. When any kind of arrows are awarded as treasures after battle, get 50 of them instead of 10. Ver.A: D734-0DDE Ver.B: D737-0F0E When treasures are awarded after battle, get the rarest one instead of the most common one. Normally, a monster can drop 1 of 4 items. This code replaces the first item, which has the greatest chance of being dropped, with the fourth item, which has the least chance of being dropped. Put another way, the probability that a monster will drop it's best treasure is increased to just over 50% from about 1.5%. Ver.A: 3634-07DE Ver.B: 3630-0D0E When treasures are awarded after battle, the probability that a monster will drop it's rarest item increases from 1/64 to 6/64. >>>>>>>> Monster Codes <<<<<<<< Ver.A: 616D-DD56 Ver.B: Same code. One of the battles around Baron is against 3 Imps. This code makes it so that you fight 3 Pink Puffs instead. They'll cast a powerful Quake spell on themselves instead of their usual behavior. They will be defeated after 4 to 5 spells for lots of exp, gold, and possibly some cool items! Ver.A: DBA6-0F8B Ver.B: Same code. Fight Moon-surface enemies in the underground. It's only in a small area a little ways south and west of the Sylph cave right next to the lava. Normally, the enemies in this area include the GlomWing and Talantla. Ver.A: DECD-DD56 Ver.B: Same code. Imps give 3,850 GP each. Ver.A: 46CD-DD56 Ver.B: Same code. Imps give 10,250 GP each. Ver.A: D9CA-0D56 Ver.B: Same code. Imps give 1,300 Exp. each. Ver.A: 46CA-0D56 Ver.B: Same code. Imps give 10,260 Exp. each. >>>>>>>> Item Codes <<<<<<<< Ver.A: C3CE-6F09 Ver.B: Same code. Infinite items when used outside of battle, except for the Whistle. If a Life potion is used on someone who doesn't need it, you'll get an extra one. Ver.A: 38C4-AF00 Ver.B: Same code. Summon the Big Chocobo anywhere by using a Carrot, instead of a Whistle. You can use the Carrot, even though the item appears greyed-out. Ver.A: C3C4-A4D0 Ver.B: Same code. Infinite Whistles. Ver.A: 82A9-6FD1 Ver.B: Same code. The quantity of an item doesn't decrease when sold in shops. The same items can be sold over and over again for easy Gold. Ver.A: 17BF-D404 Ver.B: Same code. When you get an item from a pot, treasure chest, or some other character, you'll get 99 of that item instead of 1! This does not include arrows, but does include story items like the Package, Legend Sword, etc. No extra item space will be taken by the extra story items. You'll see. ;) Ver.A: 17B4-D4D4 Ver.B: Same code. When you get arrows from a pot or treasure chest, you'll get 99 of them instead of 10! Ver.A: CB66-6DA3 + 1766-6FD3 + 3C66-6F03 Ver.B: Same codes. After going into battle, the number of all items you have will become 99. Use these instead of the next code if you don't mind using up 3 codes slots to max-out your item counts with a minimum of hassle. It's also safer, in that there's no risk of losing any items. Ver.A: C266-6DA3 Ver.B: Same code. After going into battle, the number of each item in the inventory will be set to the number of the item in the first position. For example, put 99 Cure1 Potions into the first item slot and then go into battle. The number of all of the rest of the items will now be 99. ** WARNING: Make sure that the first item slot is not empty, or you will lose ALL of your items after going into battle!! ** >>>>>>>> Miscellaneous Codes <<<<<<<< Ver.A: 1D67-A7A4 Ver.B: Same code. No music while traveling on the field or in a town, etc. The only exceptions are battles, story events, after loading a save, and maybe some other times. ======================================================= Notes about specific codes: ======================================================= [1] Enemy target code DDC0-6FDE (or DDC9-6FDE for Ver.B): This code can be used almost all of the time. There are few times when it should be turned off. Here are all of the ones I can think of at the moment: (Note that there may be other times, as well) + Story events that take place during a battle where the party members need to take damage in order for the story to progress. + Story events preceding the final battle. It can be turned back on when it's time to fight the final battle. + There are a few battles with strong enemies whose magic/elemental attacks may heal them when the attack is directed back onto themselves. This will only be a problem if such healing recovers more damage than the party can inflict. I doubt this will ever be the case, however. ======================================================= Copyright notice ======================================================= This document is Copyright 2001 by Paul D. Shoener III (Paulygon). It may not be published or otherwise made available in whole or in part in any way without my express permission. I can be contacted at the e-mail address specified at the top of this document. Please drop me a line if you wish to post this document on your website. That is all. =) ======================================================= Version History ======================================================= 1.1: June 21, 2001. Added support for the alternate version of this game. 1.0: June 02, 2001. First version. Absolutely pointless and retarded codes from other fack: 1. AD64-04AD: Invisible in the overworld. 2. 336D-04AD: Turn effects off and you will be in control of the sailing ship! Can't. Can't land thought. 3. AE6D-04AD: Leviatan Scene. 4. AC6D-04AD: Giant of Bab-il scene. 5. A46D-04AD: Scales towards charecter. 6. 0A6D-04AD: The flipside code (scaling). 7. 276D-04AD: The bombing of Damcyan scene. 8. 216D-04AD: Package fire/cool mode 7 effects. 9. 266D-04AD: Red Wings scene. 10. 306D-04AD: fight group, after group of imps. 11. CF6D-04AD: Similar to the moon flight scene. 12. C46D-04AD: Zoom In. 13. C16D-04AD: Warp code! Turn FX on, walk for a bit, save and return with the effects off, and you could end up anywhere in the overworld. 14. C56D-04AD: Autofight! The enemies come to you! 15. B06D-04AD: Turn effects on and off for wide view in overworld. 16. B96D-04AD: Freeze/mountains glow. 17. B66D-04AD: Empty treasure menu appears/freezes when you exit. 18. B86D-04AD: Small view screen, injury while walking, warp back to where you started if you touch water. 19. B36D-04AD: can walk smaller steps, but ofter encounter a enemy before you walk a single square. 20. 506D-04AD: Turn effects on while walking and you will cost a few spaces through mountains or water, but be sure you get to the other side. 21. 696D-04AD: Turn the effects on and off quickly to flip the screen. 22. 636D-04AD: Invert colors. 23. E36B-04AB: Enemies that ordinarly float, don't. 24. 0CCA-AF6F: The walk through walls code. Turn the effects on in towns, caves, and other places to walk through all obsticals. If you walk into any chest, you will automatically be transported back to Baron. 25. 8E6D-6704: Always fight 3 imps in the overworld, or a centipede on the lunar surface or underworld. 26. 826D-6704: Fight cave enemies in the overworld. 27. 886D-6704: Always fight 2 black lizards and 2 flamedogs in the overworld. 28. 38E7-AF64: Go to Elban Island. Save and restart. You will appear in the blue whale. Land if you can. Also, if you start a new game, the intro will look weird, and you will have a bunch of gold. 29. 36E7-AF64: Enter this code and save ( use select to back up through menus ) to get lots of good weapons in the Baron forests. 30. 2EE7-AF64: Get a charm staff in fights, even after running in Baron. 31. 22E7-AF64: WEIRD effects on the air ship. 32. E2E7-AF64: With the effects off, enter Castle Eblan. Turn the effects on and leave it for 10 seconds. The charecter on the bottom will be a Chief now, with the abilities of the other charecter. 33. E3E7-AF64: With the effects off, enter Castle Eblan. Turn the effects on, and leave. After everyone is healed, you will have a Chief and Golbez the Karate fighter!? 34. 826D-6F63: Edge has some white wizards spells. 35. FD67-0D02: Each item or spell used changes that charecter that used it to the bottom charecter. 36. FF67-0D02: Each item or spell used changes that charecter that used it to FuSoYa. 37. 4D67-0D02: Each item or spell used changes that charecter that used it to the top charecter. 38. 4F67-0D02: Each item or spell used changes that charecter that used it to the second charecter. 39. 7BAE-6D63: More weird attacks. 40. D1AE-6D63: Miss and enemies parish. 41. DCAE-6D63: Lots o' hit points. 42. D3AE-6D63: Lots of magic points. 43. 77AE-6D63: Weird attack % and use toad to see somthing weird. 44. 71AE-6D63: Weird expierence point gain #1. 45. 75AE-6D63: Weird expierence point gain #2. 46. 76AE-6D63: Weird expierence point gain #3. 47. FDAE-6D63: Lower status. 48. 7DAE-6D63: Defense increases. 49. 7AAE-6D63: Cures really cure. 50. 73AE-6D63: Very hard to level up. 51. 7EAE-6D63: Impossible to level up. 52. 0DAE-6D63: Odd level up. 53. 5EAE-6D63: Try it. 54. 6DAE-6D63: Try it. 55. 6FAE-6D63: Look like FuSoYa in Battle. 56. 67AE-6D63: Battle toads. 57. 60AE-6D63: Odd battle. 58. 6CAE-6D63: Top charecter has lots of hit points. 59. 6AAE-6D63: Top charecter has lots of magic points. 60. 62AE-6D63: Odd magic points after battle. 61. F5AF-D40D: Weird town's people. 62. 83AF-D40D: Peached outlined town's people. 63. 03AF-D40D: Hard describe town's people. 64. DDA4-D40D: Can't enter a town. 65. C9B6-64AB: Battles messed up. 66. C9B0-D7A6: Battles messed up with music. 67. 7A6D-04AB: Weird enemy death. 68. 7A64-04AB: Weird battle numbers. 69. 7A69-04AB: Weird attacks / hit points. 70. 7A61-04AB: Very odd, but cool battle. 71. 7A6B-04AB: Charecters look like Kain. 72. 7A63-04AB: Mess up after battle. 73. DCAE-6D63: Lots of hit points. 74. DDAE-6463: Charecters like to crouch. 75. DDAE-6D63: Very strange charecter appearence. 76. DD67-0DD2: Items or magic kills you when used. 77. 82AD-6F63: Weird attacks. 78. 82AA-6F63: Every charecter dies. 79. 82AA-6F03: Weak foes die, and some hit points lost. 80. 8867-04D2: Change charecters. 81. 8264-6F63: No battle magic. 82. EE6B-04AB: most enemies float. By FantaCat 83. DFBF-A7DF: Blitz spell sound when opening chest 84. D4BF-A7DF: Storm spell sound when opening chest 85. D7BF-A7DF: Odin spell sound when opening chest 86. D0BF-A7DF: Meteo spell sound when opening chest 87. D9BF-A7DF: Explode spell sound when opening chest 88. D1BF-A7DF: Crunch sound when opening chest 89. D5BF-A7DF: Dark sword swipe sound when opening chest 90. DBBF-A7DF: Black magic charging sound when opening chest 91. DCBF-A7DF: Fire1 sound when opening chest 92. D8BF-A7DF: Rod hit sound when opening chest 93. DABF-A7DF: Exit spell sound when opening chest 94. D2BF-A7DF: Fire2 spell sound when opening chest 95. D3BF-A7DF: Lit1 spell sound when opening chest 96. DEBF-A7DF: Stone spell sound when opening chest 97. FDBF-A7DF: Enemy death sound when opening chest 98. FFBF-A7DF: Ice2 spell sound when opening chest 99. F4BF-A7DF: Dark elf spell break sound when opening chest 100. F7BF-A7DF: Explosion sound when opening chest 101. F0BF-A7DF: Toad spell sound when opening chest 102. F9BF-A7DF: Confuse spell sound when opening chest 103. F1BF-A7DF: Arrow sound when opening chest 104. F5BF-A7DF: White magic charging sound when opening chest 105. F6BF-A7DF: Arrow hit sound when opening chest 106. FBBF-A7DF: Shiva spell sound when opening chest 107. FCBF-A7DF: Cure spell sound when opening chest 108. F8BF-A7DF: Unknown sound when opening chest 109. FABF-A7DF: Stop spell sound when opening chest 110. F2BF-A7DF: Ice1 spell sound when opening chest 111. F3BF-A7DF: Wall spell sound when opening chest 112. FEBF-A7DF: Float spell sound when opening chest 113. 4DBF-A7DF: Quake spell sound when opening chest 114. 4FBF-A7DF: Run sound when opening chest 115. 44BF-A7DF: Heal pot sound when opening chest 116. 47BF-A7DF: Airship bomb sound when opening chest 117. 40BF-A7DF: Crystal sound when opening chest 118. 49BF-A7DF: Dart sound when opening chest 119. 41BF-A7DF: Bahamut spell sound when opening chest 120. 45BF-A7DF: Life spell sound when opening chest 121. 46BF-A7DF: Jump hit sound when opening chest 122. 4BBF-A7DF: Flood spell sound when opening chest 123. 4CBF-A7DF: Ship waves sound when opening chest 124. 48BF-A7DF: Cash register sound when opening chest 125. 4ABF-A7DF: Hammer sound when opening chest 126. 42BF-A7DF: Globe199 spell sound when opening chest 127. 43BF-A7DF: Fire3 spell sound when opening chest 128. 7FBF-A7DF: Door opening sound when opening chest 129. 74BF-A7DF: Airship sound when opening chest 130. 77BF-A7DF: Big Bang spell sound when opening chest 131. 70BF-A7DF: Call magic sound when opening chest 132. 79BF-A7DF: Unknown spell sound when opening chest 133. 71BF-A7DF: Beam spell sound when opening chest 134. 75BF-A7DF: Hidden item found sound when opening chest 135. 76BF-A7DF: Falling sound when opening chest 136. 7BBF-A7DF: Construction sound when opening chest 137. 7CBF-A7DF: Harp sound when opening chest 138. 78BF-A7DF: Fatal spell sound when opening chest 139. 7ABF-A7DF: Beam spell sound when opening chest 140. 1BBF-A7DF: Ice3 spell sound when opening chest 141. 1CBF-A7DF: Nuke spell sound when opening chest 142. 18BF-A7DF: Demolish spell sound when opening chest 143. 1ABF-A7DF: White spell sound when opening chest 144. 12BF-A7DF: Dummy (star) spell sound when opening chest 145. 13BF-A7DF: Image spell sound when opening chest 146. 1EBF-A7DF: Pollen spell sound when opening chest 147. 5DBF-A7DF: Unknown spell sound when opening chest 148. 5FBF-A7DF: Charm spell sound when opening chest 149. 54BF-A7DF: Slow spell sound when opening chest 150. 57BF-A7DF: Kick sound when opening chest 151. 50BF-A7DF: Unknown spell sound when opening chest 152. 59BF-A7DF: Unknown spell sound when opening chest 153. 51BF-A7DF: Screech spell sound when opening chest 154. 55BF-A7DF: Sword slash sound when opening chest 155. 56BF-A7DF: Punch sound when opening chest 156. 5BBF-A7DF: IceWeapon sound when opening chest 157. 5CBF-A7DF: Poison sound when opening chest 158. 58BF-A7DF: Damage floor sound when opening chest 159. 5ABF-A7DF: Unknown sound when opening chest 160. 52BF-A7DF: No sound when opening chest 161. 53BF-A7DF: Drama scene magic sound when opening chest 162. 5EBF-A7DF: Cricket sound when opening chest 163. EE61-6D66: Invisible/inverse enemies 164. 64C2-AF6F: Yaith code 165. EE65-6704: Always fight three imps in a cave. 166. FF65-6704: Always fight three of something in a cave. 167. E665-6704: Always fight three cave toads in a cave. 168. D965-7604: Always fight a mad ogre and two black cats in a cave. 169. 82A3-6F63: Almost infinite HP. 170. 2B6D-6F63: Rydia has white meteo and meganuke. 171. 86A3-6F63: If you get hit it fills up your power. 172. C262-AD69 + C3AD-AFA9: Money doesn't decrease in shops. More retarded codes: Created by: MallRat(mallrat697@geocities.com) Date Posted: 7/5/00 Date: 7/10/98 AB34-DDDD All of the people jump and spin when you talk to someone (it's pretty funny) FDA3-DDDD People in towns all look like ships. B5E5-DDDD When you talk to people you fight imps. Created by: Mortimer(mortimer_@hotmail.com) Date Posted: 7/5/00 Date: 11/6/98 DE67-DF02 All types of attacks do 9999 damage, including monsters. Monsters are also very fast. DE66-DF02 All types of attacks do less damage than normal, including monsters. Monsters are also very fast. DE63-DF02 Using an item in battle uses the item in the first item slot. Using -Sort- does around 500 damage and using Trashcan does about 2000 damage. Magic doesn't work at all in battle. A26B-D702 Whenever you do anything in battle, attack, use magic, use an item, etc. you do it over and over again until the battle ends. Items used are only used up once and magic only uses MP for one casting. Turn GG off to stop. This code would make the game very easy. A2D0-D0DD Attacking or using magic against monsters instantly kills them. I don't know if it kills you if they hit you though, since I was testing against easy monsters at a high level. Combine this code with the one above to just walk through the entire game using one attack versus all monster groups including bosses! I don't think cure magic or items used in battle work at all, but who cares? DFE4-0FD7 Most towns/dungeons look like the Town of Baron. Entering buildings takes you to the wrong places, locks up, or sends you to the top of the actual town of Baron where you are stuck unless you have the walk through walls code on. Get to the moon without the big whale by going in ìBaronsî item shop from Mysydia. Could let you finish the game with some interesting parties. DFB9-0F07 Same as above, but going in buildings sends you to different places. DFB9-0706 Monsters are all black shadows. Change the first to digits to change the general color of all monsters. I.E. you can make most monsters look mostly green, red, brown, neon this one was just the coolest looking. EA64-67A3 Everyone constantly casts magic in battle, you have no control. They cast some real spells, but most of the time it says ineffective. The spells they cast the most are Mute, Heal, and Bserk... on the enemy group all at once. Created by: BaleFire99(balefire99@aol.com) Date Posted: 7/5/00 Date: 11/4/96 EEA0-6DA0 If you try to equip something, the item you have equipped and the one you equipped changes. This only works for the Sheild and Weapon slots, I think. This also needs work. Date: 11/12/96 DDAD-ADDE Magic has super effects. Works for monsters too. 3335-0D0E Gain nearly 4,000,000 GP after battle (doesn't show after battle, but you still get it). 3334-6D0E Gain 65,000 exp. points after battle, plus the normal exp. 3336-ADAE "FAKE LEVEL CODE" How it works: This will make the person in the middle of your formation gain 99 FAKE levels after battle. So in other-words, your exp. and level stay the same, but your stats increase! Can be repeated over and over to attain mega-stats! NOTE: To do again, save and reset, since this only works once. Created by: Enef4(enef4@aol.com) Date Posted: 7/5/00 6667-0DA2 "SECRET CHARACTER CODE" It makes Kain invinsible when he jumps to strike an enemy - makes him a secret character. But remember to turn on effects or if an enemy uses a spell the game will freeze. EE67-OD02 "ANYTHING THAT CASTS A SPELL DIES" 6667-ODO2 "CHANGE CECIL AND ROSA INTO DARK KNIGHTS" When they use a white magic spell they start flashing but turn off effects or game will freeze: Warning! Retreat and you will see two dark knights on the moon. E567-ODO2 "SPELL DEATH AND SECRET CHARACTER" A person in your party or an enemy dies when they use any form of magic. Also when Cecil uses magic to cure he disappears and becomes a dark knight on the screen, makes him secret character, and from there follow the instructions for making a secret character like turning off effects and all that. AA67-ODO2 "CECIL TURNS INTO A DARK KNIGHT" This code was very weird! Cecil uses magic and turns himself into a dark knight. Then he can do dummy and floats in the air, and then follow instructions for making secret character. CC67-ODO2 "CECIL TURNS INTO EDWARD AFTER USING MAGIC" 9967-ODO2 "MAKE CHARACTERS INVISIBLE" It makes Cecil, Rosa, Rydia, and Edge invinsible when walking and is just a tiny little dot on a battle, they can't do anything. Created by: Micah Stuart(mstuart@ionet.net) Date Posted: 7/5/00 D3A8-6F63 Enter a battle, the game will say hp ran out, and then; all the enemies perish! 86A3-6F63 Hit points fill to the max; when hit, take no damage. 3AAD-6F63 All attacks and magic do only one damage, even meteo. B6C2-AF6F Get one cure type item (cure1, cure2, ether, heal, ect), either from battle or a chest/pot and receive 2,913 of that item. 6666-0DDA More enemies fit on the battle screen; sometimes if you kill the enemy to the bottom right several times, you'll notice the numbers beside the enemies drop, when you kill the last one; they all die. But at other times, its like fighting double the enemies. 0DE7-6D04 Walk and the music from the scene when Cecil and Kain are forced to leave Baron and deliver the package to Mist begins to chime in. 20E7-AF64 "GET ITEMS" Get 42 Fire Swords and 27 White Lances when loading a game. This code makes it so you are unable to walk, just save the game with the items gotten, reset, and repeat until satisfied. Note: This code may only work near Baron. Created by: Davis Lentz(ggdavisl@aol.com) Date Posted: 7/5/00 5CB7-0D02 "FIGHT YOURSELF AND WIN THE BATTLE" When you go to battle, one character will be there with multiple FIGHTs as the only command. No matter which FIGHT you choose, the character punches him/herself and the enemies die. After the fight, put the character in the 2nd position. Battles are skipped, but the character is alone.