There was a thing.
A thing I had rarely seen mention of even when it was current, long had this product departed from my memory. Much could claim to account for the relative obscurity of it: lack of advertising, few past titles from the developers, poor distribution (if I'd seen it in a store I'd remember it, because I certainly didn't forget seeing Socket or Wiz 'n Liz, as much as I've tried) a particularly immense influx of new games at around the height of the Genesis-SNES competition, or the fact that it was called |
However, this one I was certain I'd heard of, and this one I was certain I'd ignored because of its stupid name. I feared this game and its stupid name right from the first moment I knew of them, some nine-ish years ago, for at the time I attended the same schooling facility as someone named "Hetty," (which sounds the same) and Hetty wrote poems like this. Even with my own opinions, I knew bringing about this death was not a solution, and to dynamite Hetty would not have solved my problems. So I rented Wristar instead and never saw the irony.
If you're baffled by the title, and I'd be baffled by you if you weren't, you might find interest in the rumors indicating that it was initially set to be titled Jimmy Walker Presents Dino-Mite! Heady, but after the rape trial Treasure dropped his endorsement but kept the part of the title that didn't have his name in it. He's certainly no Ronald McDonald. I, unfortunately, am not sated by such rumors, for 'twas I who started them.
This being appears to be a flightless bird wearing mascot shoes, red pyjamas and a bow tie. Also: no neck. I assume there was supposed to be a weird looking neck at some point, but there eventually wasn't, and Treasure realized that looked pretty weird as well (Maybe the ghost of a flightless bird who opposed a French revolution?). Whatever the truth be, I find Dynamite's usual facial expressions much too serious for someone who looks like that all the time.
My bird theory is supported by the the occasionally heard unnecessary digitized voice's resemblance to that of Big Bird. Also, know that those two have never been photographed together... hey, I haven't been photographed with either of them. I hope that doesn't mean I'm Big Bird, too.
But back to
I know what a hangman is, and I don't know why this is called that. Perhaps because everyone at Treasure wanted to hang the man who hacked their system and put this in the game without them knowing right before it was compiled or whatever and shipped out. Although the thing does appear to be hanging by a noose, the fact that it lacks distinction between its head and its body deprives it of a neck, so I can't say for certain what sinister goings on are really going on. If 'Angmin looks familiar to you, I hope it doesn't, because it is actually a fruit (not a man at all) from the Kama Sutra tree that attacks Ronald McDonald on the moon.
There are quite a few heads available at various points in your magical journey, but it is all a bit like Earthworm Jameson games in that you spend more time enduring weird gimmicks than actually using all the weapons the game gives you. However, the disconnection from reality is more abstract here. So you could say that the disconnection from reality in Earthworm Jim is more realistic. But please don't.
Regarding the "plot," I have no idea what's going on, any legitimately informative word-boxes having been omitted for the English release. Why was I playing the Japan version? Not because I'm a nerd, but because I'm a moron in addition to being a nerd.
I found out eventually that this being is called the "Trouble Bruin," which is a kind of bear. You might not think this looks too much like a bear, but neither does Lizzy Bruin from
I think bruin must surely mean "doesn't look like a bear and accompanies the word trouble" in Swahili. Swahili meaning "random funny sounding language of choice" in Esperanto.
The first proper level is Toys N the 'Hood.
In 1991 there was a movie called Boyz N the 'Hood. That's 'Boyz' with a Z and no I before the N in the word 'N.' I haven't seen it, but I am told that it told a story of a then rarely dealt with subject, that of the harsh life in urban ghettoes. I imagine the film is such that this level is an intelligent and appropriate parody of it.
But on this issue I question Treasure's competence. It doesn't matter how great you think something tastes the first time; you're not going to like it that much forever if that's all you eat. My cats also only eat one thing, and they are certainly never heard to exclaim "yum yum" afterwards.
There are many speaking objects in this. For a Genesis game, anyway. What's truly surprising, is that for the most part, they aren't distorted and I can understand what they're saying. I considered providing them as I referred to them, but as it's their usage, rather than their sound which I find unusual, I've decided against it. But then I did it anyway, just because there are things wrong with me, even though I merely ripped them out of the sound test (you'd think they'd do that before selling the game), so it's not as if, were you in need of them, you couldn't get them yourself.
The same "yehhhtx" is emitted everytime you change heads, even accidentally back to the one you just had, or, indeed, the one you already have, which leads me to believe our hero's one true goal is to rid the world of powerups altogether, and rejoices just a bit after each one is removed from the game.
In addition to these pointless points are secret bonus points, which also don't help you, but instead of "mice," a slightly less Big-Birdy voice informs you that "you've got a secret bonus poin-tih!" How you don't use it is up to you.
If you manage to jump into enough T items upon defeating a level-end enemy, very much the same voice except without an echo informs you that "you've got another try!" How hard would it be, really, to just flash the word "continue" or "extend" on the screen? Perhaps all of these are Treasure's way of atoning for the lack of a "robble robble!" in the Ronald game. And now that I've thought about it, does Zeus really need to tell us when our power has been upped?
It is not incidental (unless I've misused the word) that immediately following this particular theft a curtain lowers bearing the inscription "Terminate Her, Too."
You might protest that puppet actually refers to the wooden, string operated creatures who are known to congregate around prop-scenery. Well. I'm not sure what kind of puppet goes around with its head unattached. The only thought that comes immediately to [my] mind is that of the "broken" kind
Welcome to Trump Missile Base casino and resort. In this place missiles are launched, and it's bad to touch them. Let's keep going, shall we? Next is "Fun Forgiven."
Unfortunately, such a blatant Moraff reference might have been inaccessable to the Japanese, so in their version this level is "radical party."
Seriously, stop that.
Dynamite doesn't sound quite so bad now. Still, I don't deny it would be to my amusement if someone at Treasure was interviewed about Ikaruga (a more recent game I've been informed people play willingly) and tried to avoid the subject of past works just to get out of mentioning Radical Headdy. Still, knowing the mindsets of the time, I wonder why they really didn't go with that title...
No I don't.
Might this be another Moraff reference?
(I think they could have figured that out. We don't need a picture for everything!)
It is notable because the programmers got it in and out of the game without once accidentally reversing the letters on it. I don't know what a finagler is, but it does begin with an F.
I thought for certain I had an old eggem magazine with a then infuriating advertisement for this game lurking within, but the best I can find is this cheat code for showing the game's animations (I started this page before I stepped on my scanner. Shut up). You'll notice that this only gets two POWER TRIP points, whereas the code beneath it, which makes Mega Turrican more annoying to play gets six. You're right, Trickman Terrence, it is hard playing when your controls are messed up! I should have sent in my famous "change channel cheat." It's hard playing when your screen is messed up! Even better, my famouser "unplugged Genesis code." It's hard playing when you aren't playing!
Oh, all right. I believe you. All is forgiven.
Not even so much as a "please." This is the bonus game. Or, that's what the sign says. Maybe it's referring to something on its left (our inalienable right). There are three other bonus games just like this one, identical in every way but tediocity, which is incremental. They aren't in the least enjoyable once you realize that. Rather than introduce new obstacles to make the game more challenging, the length of time during which you must endure the same obstacles increases. And also there's no benefit to come from enduring them. There are no extra lives or head enhancements to be won. Not even a useless, non-redeemable point is spared. You might come to think that these bonus games are meant to make the regular game seem as bonus. If you complete all four (assuming that's possible without emulate-cheating) and defeat the final enemy (assuming much the same thing), and you remembered your bonus numbers and you remembered their order and you didn't make any error when entering them, you will access access to the mega bonus level, which also gives no benefit upon completion, except it isn't helping you on a much grander scale. Still, you do get to see some very strange imagery, and if I had to make a choice, I would take this over the old Nintendo tradition, a "100%" on a file select screen, like I just passed a spelling test or something.
Dark Deben seems to act randomly and thus unfairly, since the most painful is impossible to avoid if you don't see it coming, but you can in actuality anticipate the next attack by pausing the game and checking the color of the orb during the second this is visible and then attempting to grab one of the head enhancements rapidly spinning around. You can know to do this by randomly guessing which things are related and not being of the opinion that pausing the game to take note of the situation every ten seconds makes you a lousy player and so therefore there must be another way to do it.
When Dark Deben is convinced that Thomas Headison is not a sell-out, the ultimate reward is bestowed:
I still keep to my initial statement of sworn adversaries; This is not the manner of someone who appreciates your advances.
More recently, with the release of the gameboy advance, many old stars of the golden age of gaudy gamemaking were invited to reprise the roles which once made them famous. However, one in particular was wholly absent. On October 29, 1996, Dynamite Headdy was found in a parking lot outside Amarillo, Texas, dead from a helium overdose. It wasn't damage to the lungs, but rather, the head floated away and eventually burst when it attempted to leave the atmosphere. Several rodents are thought to have become sick from eating the shrapnel bits. Headdy is survived by two cousins, Ice Bomber from Wonder Boy in Monster World and the White Spy.