A totally contextless and silent piece of something I have been working on. Initially I instituted bizarre movements in the overall production to distract from my unwillingness and inability to animate mouths. But recently it came to pass that I started animating the mouths anyway, which seems like it will render the completed product more presentable to others, but without making it unsightly to me, because ultimately I want people apart from myself to like this stuff that I spend years on, right? Yes, I do, and mouths are golly geeby gupty important to them. I am not very GOOD at it, but the mouth-work on Garfield and Friends was even worse and that stayed on the air for eight years. This only needs to be tolerable for eighty seconds. However, I will miss the order and balance that an absence of mouth movements brings about, especially since the way I do it, I need to redraw the whole head for each frame, rather than reusing the same one, so I use that as justification for showing this right here now. Also, I have no time to write anymore! I tried and it was bad, and sad. I cannot write non-sad things while I am worried, and I am worried about all the non-writing I need to finish. I am also worried about not having a website post ready. I would need to write it while I was not in need of one, which I can only do when I am not worried about unfinished beet matters. I am actually not worried about beets, but rather the things that I have not started doing because I have not been sufficiently worried about beets to complete their projects. However, I would BECOME worried about beets if I imagined I no longer cared about finishing them.
Something nobody asked for with no practical purpose. Which goes without saying around here but I need to say something so that the window does not shrink down to the width of the image because I edited this website template very poorly.
And you might wonder: why did [I] make this? And I appreciate if you gave it that much thought!
A new music “video” that is perhaps best off only listened to!
The music was started in 2011, and “finished” the past two weeks.
Initially I intended to use just one picture, but it did not match the horizontal frame orientation, so I needed it to scroll. But that created the impression this was a “video” and not just music, so I added a few more drawings. They seemed to linger on the screen for too long, so I extended the theme to every picture I had of a dangerous or scary vegetable. Later it became any picture of a vegetable. I have observed that the increased amount of motion has reduced the acceptable length of time that anything can NOT move before I feel uncomfortable looking at it.
And so, the NEXT time I upload music, it will just be one picture, alright? Great.
Ah ha and this here is the original vector source of the tou yube video. I did not bother to make a fancy “loading” graphic since the knowledge of how to make them only temporarily took residence in my mind twelve years ago but I assure you it has the capacity for movement after a wait that on most modern internet connections will not be as insufferable as it would have been twelve years ago. And otherwise you can “save as” it and suit yourself that way.
It is not nearly as strange as it ought to be for something that barely makes sense, but it is fun to look at, and not very long. Rewriting it to make sense was not an option since I do not know how to make sense without copious dialog, it seems. I personally think it makes more sense than the film Eraserhead and is over a heap of a lot faster, and people love that miserable thing, so mine is valid to a degree.
Also, while reassembling the sound outside the animation Flash software, since flash’s export functions are inadequate for anything practical and always require post-production, I saw to it that the volume level did not enter the red zone at any point. However, I did not check the volume relative to any other noise-making process inside my computer machine and consequently it seems rather loud. So please be aware of that.
“Snakes” since several years ago I wanted to make a demonstration animation in a hurry, and I figured finishing something that was fairly easy in 2012 would be yet easier than that in 2016, and would not delay other matters much, and therefore was eminently worth doing. Despite being completely wrong, I made similar equally wrong estimations on several other projects that I let distract me from THIS one between January and this present point, not all of which reached displayable levels of functionality. And now that I am here, with one more that IS, it does not feel as nice as I thought it would, but it is better than I felt yesterday.
It is fun to look at.
Not for ME, now that I am unable to make alterations, and thus more able than ever to detect errors that require correction, but theoretically other humans might find value in it. Goop night and good muck.
How about this: I will treat this video like it is not incomplete and broken and that the story of its creation is straightforward and pleasant, and not let fully compiling my complaints about it delay and further complicate the matter. I am tired of dopes trying to control my life.
one more inexplicable looped animated lizard wearing a furry coat despite a lack of other clothing or presumed endothermia. These require some effort but not much thought! At least out of context. But they fill space well when I am too busy to put forth effort and thought at the same time.
My drawing tablet machine seems to have taken grave injury from a chance encounter with cucumber relish, and consequently I am not able to proceed on this matter for the immediately visible future.
There are three parts to this. None are complete. They cannot be completed. I only need to establish a visual impression of all the relevant points, which is done on this part and the third part. The second part however is troublesome. It was made a long time ago and looks very cheap. My intent was to use it cheaply, but now that parts 1 and 3 look merely inexpensive, and 2 must be brought in line. Perhaps the relish incident was not chance after all! They are working against me. It wants me to fuss and lose my mind over it even though it is only about two minutes long and unfinishable. I shall see them harshly disciplined.
May 11 is Bimshwel, the website’s, birth-day. I do not make mention of mine, because I do not want to make trouble for anyone else on my behalf. However, the website deserves no such courtesy. And it is now at the age i was when I started mutating and hating myself. I will work to make its life frustrating and unfulfilling because I am a terrible, resentful parent. I resent its youth and optimism. I resent the possibilities in its future. Just as I resent part 2 of this animation. These two grew up together and I will bring them in line or destroy them before they realize they are, together, stronger than I am. Website! Get in your room! I want to hear those scales! PRACTICE YOUR SCALES, WEBSITE!
I suspect they err frequently.
I have recently been clarifying visual aspects of some old frustrating project I started and never finished, so I could finally put it on the internet and purge it from my mind, and as usual I turned it into a far more complex matter than it needed to be. I enjoy the results, overall (don’t tell these idiots that), but they somewhat overwhelm what I initially intended to show and may therefore prove a waste of time. But that would then be consistent with what I was attaching them to.
I hope you will find this informative.
I contacted expert voiceover artist Gewk Gilkengramen for the narration. Gewk refused in disgust, so I had to bring in this bozo instead from off the street. With that in mind I have also provided moderately readable text that says for the most part the same things.
I will provide more painful details at an ideally hypothetical point in the future.