April 16, 2024


finally back to lerd,

another of the very old 2003 monsters, redrawn at ten times the size with slightly more competent animation.


marginal progress, major reminder of how stupid my life is, which I do not need, because I do not forget.


the movements of the tail appendage do not match on each angle, but they do not have to, merely not look terrible, and only the back facing one does, along with the arms, that look more like a low-impact exercise than a motion to pull the body along a floor but it looks better than the old version, to me, and inside that game the old one looked fine so I will be impressed to see how this ends up being worse.
the mid-section is a different color now but I can palette-swap it to green in-game. And I can also NOT palette swap it to green, in case you were wondering why I’d bother to discolor it at all. the colors only need to be distinct, not specific.

keeping the color zones distinct and mapped to indices on the game’s 256 color “palette” means they can be changed separately from each other, to colors which are not necessarily on the palette but for the purpose of preparing this example quickly they are.

There was never a reason for lerd having four breast orbs before, as it only had two arms. maybe it looks unique but I don’t want people to think I have a fetish for bare cartoon breasts considering how much other fetishy junk I have attached to my name in the intervening years. ALTHOUGH if, as today’s commenter suggests, having just two makes the problem worse, I can change them back or try something else entirely.

i will start the next non-snake comic strip page next. probably. you might think i have spent some of the long period since posting the most recent page figuring out what is going to appear on the next page but you ought to know me better than that!



5 Responses
  1. 1
    3:47 pm, April 18, 2024
    SoupColor sez:

    Original lerd was definitely one of my favorite old sprites you did.

    The remake looks good but I don’t know about the breast changes and the discolored crest.
    Makes it look more like an oddly well endowed cartoon character rather than a freaky frog mermaid thing.
    I’m not sure how to describe it but it having just one pair of breasts is somehow more weird to me, like they seem more so unnecessary than before.
    For the old one the 4 added a real freakishness to the character that I think worked well with the whole design overall, but now it just feels weird to look at.
    I think it reminds me of how weird it is when anthropomorphic animals wear pants, in the sense that they feel more “naked” with them on than without them.

    Sorry if this sounded too negative, I still think its a good remakes as pretty much all of them are.
    Glad you’re still working on this!

  2. 2
    5:02 pm, April 18, 2024
    Frimpinheap sez:

    thank you for the backfeeding! so far that is all I have received. I was thinking more of somewhat flabbed pectorals than “breasts” on this version, at least by the time i got to the side angles but admippedly I do not have experience with depicting that and I can certainly change any part of this at any point.
    and the color is changeable within the game, as I perhaps did not explain coherently.

    keeping the color zones distinct and mapped to indices on the game’s 256 color “palette” means they can be changed separately from each other, to colors which are not necessarily on the palette.

  3. 3
    3:48 am, June 25, 2024
    Prescription Potatoes Pinged With:

    […] lerd again, this time to amend its aggressive motions. i like blue electricity better but i do not want to use the same palette section as the tail segment, EVEN though I will probably need that split off into separate object(s) like with the move around frames. I would prefer to set all color changes on the main object (the lerd’s body) since additional objects created by it (such as its projectiles and its trail of body parts) can inherit its color swap settings, and thus i will only need to designate one color change for each base lerd type. I need at least two lerd types; one that crawls on land and one that hides underwater and jumps out like a seaworld captive to throw abuse and then promptly resubmerges. And later a third that, more like a Hexen stoker, never leaves liquid and uses a more powerful attack that also doesn’t, since I presently don’t know a way to have a creature check what sort of floor it is on before attacking, but i CAN set a creature to not leave the floor it is on. It is probably possible to issue a floor-check command but it isn’t necessarily necessary that I know how to do that at this juncture since I don’t even have the main two that I DO know how to make implemented yet. And then like with the jumping fyip I will probably come up with a buggy half functional way of doing it, then ask for help on the zdoom forum and get an embarrassingly more efficient way that actually works explained to me by someone else, assuming north america hasn’t melted into the sea by the time I get around to that. […]

  4. 4
    9:29 pm, August 17, 2024
    it which kindly observes sez:

    Greetles! I hope this finally begins my series of waiting comments. I’ve happily followed your updates over the year.

    ([jokingly] The mover at top seems to have bear a few colors of Elpse, Lope, and Nemitz!)

    To this one, one of the finest improvements between lerd motions former and now is how readable its body contours are, especially from the back. It creates an engaging contrast with the round and relatively simple head. I’m also pleased with with your choice to ornament its tail.

    > Do those “caudlets” (*silly, improvised term for caudal jewelry) audibly jingle during play?

    This lerd also sustains dangerous mien despite having to lug itself about as it does.

    In my viewing experience, a lot of tailed, apodal, humanoid, critters appear grafted together because of how abruptly their tail and torso textures meet, but your combination of similar and complementary colors makes it look much more engaging than what I often experience.

    The longer I watch its motion cycles, the more I become impressed with the flow of motion through its tail and back. Your animations have a lot of incidental movement that strengthen them. I find the tail coil in angle 2 and active tail wrinkles in 5 are especially commendable! They makes the lerd’s tail not seem like a pair of bound legs as it can in some other creatures I see of this shape (though there’s fun and humor to derive from either approach.)

    I also love how capable you seem to be of overlapping forms and shapes. The straight fore and rearward cycles wouldn’t look as nice otherwise.

    I don’t want to prolong this comment too much more for your sake, but I’m really pleased with the tile patterns in those two game environment screenshots.
    What a bewildering mix of colors and forms!

    (I hope this comment doesn’t duplicate itself)

  5. 5
    4:45 pm, August 18, 2024
    Frimpinheap sez:

    I added a jingling sound for the imps that have bells so that would also be possible for these, though I have not added any new sound effects for them since redrawing them.
    I dislike mermaids or nagas that just have two human legs fused together because the fish end is supposed to be a tail, not merged legs. I particularly hate when butockal imagery is placed on their back sides, when an actual fish or snake would have related functions at the front. Though I will not be dealing with that either way.

    most of the monsters look silly so maybe I felt it important to have a few that are moderately menacing.

    flow is important to me on these, perhaps because every other sprite-based “3d” game I have seen as well as their addons have shoddy or choppy animation.

    I used that pattern on the environment tiles here foremost because the game engine generally paints textures backwards on ceilings, which can become apparent in cramped zones, and it is almost impossible to tell that is happening with this one.

RSS feed for comments, for they hunger.
This here`s me trackback!

Leave a comment. If you want to.

Apparently you can`t preview them, so don`t try anything dangerous.

Nobody I know has a website anymore

Mr. Sr. Mxy
Nowhere
Titash
pc72
Pickford
Gilhodes (bah you need a facebook account to see)
video game music database
pacific novelty
Green Lantern Head Trauma

i warned you about this
  • Less recent posts
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • December 2004

  • May 2007
    April 2007
    March 2007
    February 2007
    January 2007
    December 2006
    November 2006
    October 2006
    September 2006
    August 2006
    July 2006
    June 2006
    May 2006
    April 2006
    March 2006
    February 2006
    January 2006
    December 2005
    November 2005
    October 2005
    September 2005
    August 2005
    July 2005
    June 2005
    Maypril 2005
    March 2005
    February 2005
    January 2005
    Novcember 2004
    October 2004
    September 2004
    August 2004
    July 2004
    Maune 2004
    April 2004
    Febrarch 2004
    January 2004
    December 2003
    Octvember 2003
    Augtember 2003
    Junly 2003
    Maypril 2003
    Febrarch 2003
    Octnovdecjan 20023
    Junulgustember 2002
    Maypril 2002
    This never happened


    old webpages
    Mall Meh...ness
    03-03-2007
    Labyrinthy
    02-22-2007
    Cartoons
    12-10-2006
    Ludicrous
    07-01-2006
    I do not approve.
    06-04-2006
    irrational complaining about my television set
    04-24-2006
    Dennises are dead to me
    04-17-2006
    web-tv
    04-08-2006
    This page is not about shoes.
    03-22-2006
    I hate shoes.
    03-11-2006
    something award related
    03-04-2006
    Bahrg.
    02-26-2006
    Those Green Eyes again
    01-28-2006
    More valid but unfunny Disney criticism
    01-15-2006
    MeSpace
    11-EH-2005
    Biggest Loser
    10-EH-2005
    Mall Blandness
    07-20-2005
    2004 advertisement complaint world championship
    01/05/05
    Belindi
    11/03/04
    Mall Egadness
    09/22/04
    Las Vegas
    07/30/04
    Spiderman 2
    07/20/04
    Jope and Dopes
    06/27/04
    These Green Eyes
    04/24/04
    Friday
    04/01/04
    Wedding
    03/07/04
    Game Over
    03/02/04
    McDenny's
    01/09/04
    Mall orneryness
    01/06/04
    Movies I'm not going to see
    11/14/03
    Back fashion school to
    09/14/03
    Movies Make Me Mad. Moreso.
    06/14/03
    JList
    06/03/03
    France
    03/31/03
    Official pizza of Nascar
    03/16/03
    Browsers
    02/23/03
    Michael Jackson
    2/16/03
    Free Speech
    02/05/03
    Thursday
    01/23/03
    Doofs
    01-whenever-03
    NO
    12/11/02
    Film Critics. I hate them.
    10/15/02
    Coconuts. I hate those as well.
    10/14/02
    Independence Day
    Some time in July 2001
    video games
    Runaway Rainbow
    12-29-2008
    Marsupilami part 1
    Marsupilami part 2
    02-12-2007
    Spirou part 1
    Spirou part 2
    05-26-2006
    Cosmo's Cosmic Adventure!
    04-18-2005
    Kirby part 1
    Kirby part 2
    Kirby part 3
    01/23/05
    Dynamite HeaddY
    07/04/04
    McDonald's Treasureland Adventure
    03/21/04
    Pac in Time part 1
    Pac in Time part 2
    02/12/04
    Air Fortress
    07/16/03
    Super Widget
    05/17/03
    Back to the Forest (the skunny page)
    01/21/03
    Tintin and the Prisoners of the Sun
    09/24/02
    Bip Bop II
    2001, a space waste
    Barney's Hide and Seek "Game"
    too late to make a difference
    Moraff's Dungeons of the Unforgiven
    before the one above it
    Super Games Galore! Doy!
    mysterious
    other things
    Awards this website hasn't won
    mysterious
    The first First Beet segment
    05/28/10
    Embarrassing pictures 1
    09/17/04
    Embarrassing pictures 2
    The same
    Umiliphus (my old derivative megamen sprite comic
    08/15/03
    Hopeless.swf
    11/24/04, (I can only justify this by calling it an experiment, so I shall)
    sandwich.swf
    02/16/05
    FACK
    ??/??/??
    Poetry Page
    The same