finally this thing gets what it deserves
it hardly seems to justify four extra days, but now these things can lose their hats, pick up their hats, explode with or without the hats, and make slightly fewer maximum decibel noises that I recorded in 2002 or stole from something else. in fact the new sounds may even be TOO quiet. in parts where I turned down the video volume to make the old ones bearable, the new ones are inaudible. particularly the TERRIBLE old sound effects for the player taking damage are still active. after the first section I quickly replaced them but the damage has been done!
these will spray out collectible candy pieces once I get around to that. The little colored dots that fall out of their bodies are supposed to be candy. It ends up not looking any less gruesome than blood and organs but this wouldn’t be an official bimshwel production were there not copious amounts of effort put into something that doesn’t really make a difference.
I still need to find a proper bell to sample since the little circular bells and christmas ornaments that I have don’t sound like the bells on display here and are hardly audible unless i initiate a heavy impact that ends up registering as more plastic than bell-like. I also haven’t seen them since before I moved my desk and bed a few weeks ago so for the moment additional recording attempts are not possible.
the animation state the corresponds with dropping the hat I realize does not work. the creature throws its head back which looks good from the side, but 80% of the time it would appear from the front. even if I set the hat to get flung upwards, that would be beyond the view of any player close enough to connect with a slap attack. whupth. I put in a temporary weapon object that could inflict hat-removing damage from a distance, but then the dork was even less likely to walk back and grab its hat since there wasn’t a player obstructing its movement and forcing it to turn around. I have a very silly life.
another problem: when I record video it gets REALLY slow, and it stutters each session while loading graphics anyway. getting these idiots to walk toward their hats and retrieve the hats while on camera is also frustratingly elusive.
they are also supposed to drop their hats 100% of the time when slapped but sometimes they just do nothing or drop two hats without losing one. even the idiot stuck in a wall that can’t take any actions but to walk in place and make noise manages to maintain control over its hat when I want it not to.
additionally, only the morons with santa claus hats currently toss all the correct objects when they agree to toss anything –the green short imp wearing red near the end magically transforms into a taller imp when it explodes– because because because because because because but now that I have proof that one works that means that the others can also be made to work eventually. Tossing the objects is crucial because if everything is in one sprite the body ends up looking about 4 times as wide as its collision box and that is not good.
and they ARE morons; even when positioned properly they aren’t smart enough to actually take the hats so the hats need to GIVE themselves back.
note that for example purposes I am mostly pressing a button that instantly deals maximum damage to foes in order to provoke their explodo animations rather than using a weapon which does that since I still have yet to implement an implement of mass destruction, other than the tossable pog, but using that while recording video makes it struggle even more, and pog generally isn’t out to cause trouble deliberately.
thursday june twenty third: a prolonged serious of miscalculations means that an intended wednesday update can happen friday at the earliest
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a mantis person for goldquiver
a shiny lizardoid for mallac721
a cowboy wizard lizard or something person for derse. the arms look very strange to me now even though I only drew this two or three days ago.
a paint-loving coati-sort for austin dern
these are getting out of control and non-sketchy already!
and a gremlin a person identified as woot master
this also got a bit complicated, but I like gremlins.
I mean that I like some of the typical visual characteristics of gremlins, but I do not like having my airplanes sabotaged with buckets full of dope juice
I have not given people the choice of suggesting difficult to draw content or that additional characters are fundamental to the picture being acceptable, but the bigger problem is always that I will take it upon myself to complicate matters.
I did it free “sketch” give-aways twice before, and both times before long I started putting far more effort into the pieces than I had initially intended to. I took steps to prevent that this time. My steps were erroneous but I didn’t agree to draw for nearly as many people; only ten or eleven so far rather than 100-112. I still lost count but it is a loss much more easily covered.
I really should be making comic strips or beet cartoons, which is potentially why the urge to initiate this sort of offer keeps arising, so my best hope is to let it rise and then flatten it as soon as possible.
I saw these both in the same store on the same day last month, and must say I am concerned about multiple talking fish encouraging me to get hooked, an event that is often, eventually, fatal for them.
look at this, I couldn’t find any REGULAR-sized hooks down at the local pirate supply store. Where is the public outcry like there was for mcdonalds? It just isn’t safe to get snagged on this.
less so on this. these people are encouraging ADDICTION. While bible dealers encourage bible addiction, crack dealers also encourage crack addiction, and nobody ever brought a loaded tommy gun to a swap meet because they thought other people didn’t believe in crack enough. say what you will about illegal drug merchants, but they only kill their own customers and competition. If one of them started a lobbying firm or got into the supreme court the only thing they would try and make illegal is other dealers’ drugs.
it isn’t supposed to, it is a joke.
that’s the whole point, it is absurd. I am saying something absurd to highlight a common non-“absurdity” that I think ultimately is just as bad.
SHUT UP SHUT UP SHUT UP
but you’re also obsessively trying to win conversations that don’t matter so your victory is trash
I suppose you can take smugger satisfaction in knowing that nobody can be as annoying as the ones I make up; the real person was doing it for months and you only just started!
it isn’t as depressing to be annoyed by fake people and I can also control when they stop talking
it isn’t! but it evidently it is preferable.
I would be thankful the character is not a fish, but I am not thankful for whatever Gustav Klimt-style horror it is.
the hat and the “gun” get launched as separate objects that land vertically and so I can give my self to excuse to only draw them from one side. This gif is actually from april, but I neflected to mark that post as “motional” when I went looking at first and just assumed it wasn’t here, but it is. Anyway I have by now inserted all the sprite pieces from this one into the “game” and know that so far they work.
this one is from today. Evidently I exported these gifs in a different manner, but I assure you inside the “game” they match. Or at least the non-falling versions I already put in match each other so far. This shows the alternate version of the upper imp because i decided they shouldn’t fall down the same way, even though that defeats a large swarth of the point of having this be an alternate version of the same thing rather than a totally new creature. but hopefully this is the last animation I do of this setup from multiple angles. Just too gosh darn many parts. Even something as simple as providing the sweatshirt? as an alternate for the scarf means I need to be conscious of what small area is covered by the scarf that suddenly isn’t covered and might need to be filled in long after I thought I was done. And then even more gets uncovered when I try to export the separate parts as separate parts, which I then feel compelled to correct, even if there is no need to correct it since it will never be seen by anyone else, since *I* will still see it. oh bo fo. I thought it would go quickly since this fall doesn’t turn and I wasn’t making alternate legs or heads for it, this whole fall sequence being an alternate. Though knowing me I still might. Though I often think I will do things that I won’t, as I rarely know me as well as I assume I do.
I don’t show the other hat or the scarf in the second gif since the scarf and the shirt use the same palette range and would possibly have layer priority conflicts so that one might be behind the other inconsistently, and both hats occupy the same coordinates, at least in aseprite. after I export all the parts and import them into the gzdoom data heap, I can put as many hats as I want into any part of any sprite. Why would I want more than one? Why would I ask infinite numbers of hypothetical questions? I don’t know me, so I can’t tell you.
Hm hm hm this is the first time I compared the two fall types and suddenly realize that I will in fact need to make an alternate gun landing mode since despite both being vertical, the second is “facing” up rather than down. whupth. Guns really never stop causing problems.
the first three frames can also be played repeatedly to make the creature appear confused or amidst a very stupid dance. some other monsters can already be knocked over temporarily if hit a certain way, maybe this can be an equivalent situation. Or just a stupid dance.