one of these is from 2004, the other is from a bit more recently. The usual story applies to it: I expected a certain difficulty level and it became exaggerated beyond what I could handle, foremost on the least important sections. the front view (1), the most important and most likely to be seen view, was easy. side-front (8, gets mirrored to be angle 2) was a bit harder, then side (7 (no not THAT side 7 (don’t worry if you don’t know what that is)))was horrible, and side-back (6) was a disaster. in part because I kept trying to match it to 7, even though 7 was horrible. i ought to have drawn over angle 8, but i didn’t because i was using the OLD old old 2004 version as a base, even though the old version’s angles matched even worse. i was even conscious of how poorly they matched at the time. although looking at that again did at last convince me to add stripes. Thankfully stripes have not been a disaster yet, though i have not tried to draw them on the copious amount of earlier redrawn sprites of this… thing. My best decision over the 2004 version is blocking the back muscles with that pathetic half-cape. I didn’t know how to draw back muscles then, and I STILL don’t. This new edition of the monster is old enough that I no longer recall if that was why I added a cape, but there do not appear to be other conceivable justifications.
angle 8 actually doesn’t have the far hand out far enough; trying to match angle 6 to it also held me up somewhat. Since it doesn’t look BAD on angle 8 like it does on 6 i don’t NEED to change it.
no I sure don’t.
please do not make me change it, me.
the fool (that I drew, not me) yet has no proper pain frames; in the past this motion was used both for a close-up attack and a non-violent reaction to experiencing violence. For the moment that shall continue as I am rather worn out from the length of time necessary to draw it. Going forward, assuming I am not cursed by a being beyond my comprehension to remake my own old unreleased material for the remainder of my lifespan, I want to include more expressive characters, but that will require fewer moving parts. even minimally detailed ones like this become a problem when there are so many pieces. If this gets any more frames I hope they will have the courtesy to be non-rotatable!
although mercifully and surprisingly these are still in stock so perhaps I should order one. Gosh I’ll SAVE so much MONEY!
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