ehhhhdit: yes it looks better after today’s alterations but I feel uninclined to replace the video right this moment!
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a fairly annoying video. i under-estimated how noisy it would be, since I had increased the frequency with which they make noises in order to ensure they were making noises at the correct times, and then only recorded in rooms that contained about fifty of the dumb things. particularly the ignoble noise they emit after being defeated is conspicuous here, playing at intervals of 8 to 64 game-time units rather than 256 to 1024, and one of the sounds it can play is louder than I thought it was.
because the sounds themselves were recorded between 2003 and today, in sometimes less than adequate accoustical circumstances, because I couldn’t find the thing that lets me use a microphone with this incredibly shoddily designed combined earphone/microphone port, or it was before I had a microphone at all. I have both now, thank you, good luck.
I will hopefully give them a means to explode when hit with exploding objects since that they lack one here doesn’t seem at all fair.
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Charmlatan sez:
The old brown model near the end really clashes with the new sprites, it’s a testament in how your style and skill improved during this project’s lifespan. I can see players using slap to knock the ‘wah’ creatures to solve pressure plate puzzles.
Frimpinheap sez:
I left the imp in there because the video was so shoddy it wouldn’t be that big of a deal, and I also liked the idea that it thought this garbage was going on too long and wanted to force a conclusion
I didn’t even consider some practical reason for tossing the things out of the way apart from simply getting them out of the way! it may be feasible since they can be slapped higher than the player dope currently can jump, although getting wahhed at also can generate some decent height.
Charmlatan sez:
If launching them is too finicky or cumbersome, it could be used to hide an easter egg. Dopes love secrets! I think. They rarely stop smiling.
Frimpinheap sez:
when I made the video it did not quite work properly but now I have ensured that they get flung in a predictable direction