May 17, 2015


page 37 of redraw comic pages, because I am determined to give illogical external guilt priority over all things, but there should be a new non-old page before [specific period of time].
I was dwelling on what to replace the zelda screenshots with, because I did not for the time being have the patience to construct a series of fake nes screenshots that look like a real ones when reduced for a gag that almost nobody would notice, but since these were just mouse-drawn impressions to begin with, and have now been vectorized and re-rasterized, it would be impossible to prove that any intellectual property is being violated here; only imitated. The full-on one on the previous page was legitimate so I replaced it with a scene from a super mario world rom-hack I was involved with which, as per my usual contract, was never finished, though the level I contributed graphics to was.

By the wuh: there is somebody else who hassles me for still playing the game Doom and designing little add-ons for my personal amusement instead of starting a new game in a free 3d development system like Unity for big buck$ because Doom is an outmoded “hipster luddite” gaming engine that is deliberately hard to work with. But compared to Super Mario World, Doom editing is like eating an ice cream sandwich, and mario is one of the easier ones. I find the frightful hellish experience of 21 years ago rather relaxing at this point, and I use it as relief for other annoying obligations rather than to make it an obligation in itself. I do it while listening to classical music. In fact I do not often like classical music in other contexts. Also, the person I did the mario thing with is one of my more trusted acquaintances so this should not be taken as hostility about that either. But rom-hacking is miserable work that gives very little to show for your effort.



And for those following the brief sniplets of my personal non-internet soap stopera, the performance I believed I would be doing the next day last time did not occur because the show ran long due to “technical difficulties.” I cannot now commit to doing it at the next show because I may be kidnapped by skeletons next week.

Anyway, what is important is that asking me to do anything means it will never get done to anyone’s satisfaction and everyone will be very angry afterward.



7 Responses
  1. 1
    10:28 am, May 18, 2015
    PurpleSpace sez:

    If you are kidnapped by skeletons, make sure they aren’t bird skeletons! Actually, I was under the impression that the most “hipster” thing to do was take Unity and barely edit the preset elements and then call it your own original game and sell it for $10. Apparently, people actually do that and everyone hates them, so whoever is telling you to do that is giving you very bad advice and must be bird related!

  2. 2
    3:23 pm, May 18, 2015
    Indighost sez:

    Bimshwel/Frimpinheap/Eels McInstrudel, I hereby ask you to do anything.

  3. 3
    11:52 am, May 19, 2015
    Frimpinheap sez:

    At this point I want to know as little about unity as possible since I already have at least three other long-term things going on that will never be finished because I never say “no” to anybody.

  4. 4
    11:54 am, May 19, 2015
    Frimpinheap sez:

    The person likes Unity because HE is making something in Unity. He hates Doom because he made something for Doom that was not well received among the people he selected to receive it. There is a rather long and bizarre story to the situation that is not proper/feasible to share here at this time.
    http://springfieldpc.dyndns.org/files/rccar/34.rar I think that is the latest version of the person’s master work. I have not had time to try it recently! Since it is 3d and not violent I have difficulty building up an inclination to engage in deficit time spending.

  5. 5
    3:40 am, May 21, 2015
    chesse20 sez:

    Doom is extremely easy to work with and requires no knowledge of coding or a tutorial in order to make mods for it

  6. 6
    8:11 am, May 21, 2015
    Frimpinheap sez:

    It is easy to hit a wall with Doom editing, since a lot of the extended features are implemented inconsistently across versions or incompletely. And even in 2015 many of its abilities are essentially “tricks” that the game is not supposed to be able to do. I tried for years to make something with it but stuff always went wrong. ACS scripting is also a nightmare. According to the other person, Unity always gives exactly what it looks like in the editor, which is something Doom never had going for it in 20 years. There is always some amount of guessing and hoping that what you develop will look properly in the game itself, and then not be broken in some other source port or the next version of the one you chose. And THEN users will blatantly ignore your instructions for which to use.
    I never got far enough for that part, however.
    I personally like sprites better than models, though they of course have limited capabilities. But this guy incessantly decries anything that is not the latest possible technology as being “for hipsters” and will not grant it any artistic merit. He will watch a black and white movie, however, and I mean to ask if he has considered the irony of that.

  7. 7
    12:29 am, June 1, 2015
    pzkfw sez:

    Blue Velvet
    But in my heart, there’ll always be
    Precious and warm, a memory through the years
    And I still can see Blue Velvet, through my tears

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