this trashy video is meant to display some stupid yellow creature that throws a bowling ball, but since I have not yet made level spaces well suited to that, I ended up using non-ideal sample areas that happen to also be the ugliest areas i have yet made.
I am quite sad to say that as lame as i imagined this looked, i imagined i was exaggerating to try and set myself up to feel better when it actually does not look so bad, but this does in fact look quite bad. even in these brief samples meant to display a single object, that I admittedly have not yet made appropriate landscapes for, I see an inordinate number of unchanged graphics from the original Doom game and amateurish non-original game graphics that I mean to remove.
The original “plan” called for the bowling imps to be placed beside stacks of bowling balls but I discovered that it did not look terribly “wrong” for them to just grab the balls out of the ground so that is how things presently are.
I show it here because I spent so much of the last two weeks getting this to work that I have nothing else to show! it feels like too mundane a creature to spend that much time on, but the time has been spent. I drew it throwing the ball from 8 angles, when most people would just do five, even though that motion takes 15 frames. and STILL is somewhat jerky. that is 15×8, 120 frames, not including the just standing there and “hey stop shooting me” frames, ALSO drawn from eight angles instead of five. I merficully allowed to accept a single angled “death” animation because it just turns into globs that would not necessarily be noticeably not rotating when walked around.
None of the monsters die, they just fall over and look sad, unless they melt. The few non-goop monsters that actually can bleed still have their eyes open when they get disemboweled. I want to hurt them, not to kill them. I want them to think about what they did.
i made this one into a goop monster that melts rather than an “organic” one that simply falls over and looks sad since it is uniform of color and unclothed which suggests goop compatibility, even though I only have three non-goop ones so far, and two, based on lope (pathetic blue lizard) and nemitz (incorrigible orange imp), have to be redrawn to NOT look like them since the theme has become more specific than “weird junk in doom” since I first implemented them roundabout 2003-4ish,, and I cannot imagine lope being any good in a fight anyhow, assuming it would ever be even willing to fight. Also, chronologically speaking, nemitz should not be present at this point. Yes you will believe I have a serious timeline for this “story” even though it is ludicrous broken garbage that will always be somebody else’s game even though I guarantee you I wasted more time from my life than id software collectively did while developing doom and the predecessors it follows from. I MUST justify the time spent, by spending yet more time on it. I might have justified this paragraph better by actually including those two IN the video but I mean to assure you that they are nearby since I can hear their noises.
RSS feed for comments, for they hunger.
This here`s me trackback!
Purplespace sez:
That looks hilarious! I can hardly believe that’s the same game as Doom!
Frimpinheap sez:
It has doom programming at its core but it is not working within doom’s limits, apart from the map layout being two dimensional, objects interacting with each other in only simple ways and things like that.
Creeply critter sez:
Oooh. This makes me feel like I am invited for some mischief. No! Must resist!
Frimpinheap sez:
Nobody is invited! The location has been quarantined. We need to keep the dumb imps and their foolishness contained until it subsides and wait for clearance to destroy the whole operation if that does not occur.
Dhraiden sez:
Do you want imps infesting the internets, because this is you get imps infesting the internets when they inevitably escape. (And they will escape)