April 24, 2015
page 36 of the old part 1 of that? Yes.
Even when I reused the old drawing this took a week. It looks as if every one of these pages will need to be significantly overhauled before I may rest. I will be remaking broken trash until I die. Just like Lunar Silver Star Story, a 1997 Playstation remake of a 1992 Sega CD game, that has since been repolished and repackaged as a new game two or more times, (like what Capcom did with Street Fighter 2 stretched across two decades instead of two years), except without anime to distract people from the lack of improvements over plainly dated content. And also I do it alone for free, at nobody’s insistence but my own. But I think this is superior to before.
that makes me feel better!
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Charmlatan sez:
I want to support kumquat, but pog is closer to the door.
Indighost sez:
I remember playing Lunar and then having a sudden revelation: Why am I spending hours upon hours on these dumb-as-dirt RPG battles just so I can look forward to 10 seconds of cheap-ass anime 45 minutes from now? Then I tried just purely watching anime, but that was depressing too, so I stopped all of that.
Recently I have been playing games like Pillars of Eternity [[http://www.reddit.com/r/projecteternity]], which instead of being innately depressing as above, is excellent game-wise but instead spiritually depressing because each of the 8 characters’ stories can end in 5 different flavors of disappointment independently and nothing heroic can be done without making somebody else unhappy.
Frimpinheap sez:
I will say that Playstation Lunar is one of the only games in the genre where the sleep spell was useful to me, but it did not change that every fight for one area would be the same routine endlessly. And I have every attack (with associated voice sample) I am ever going to get about 25% of the way through. The discovery just STOPS. Lunar Eternal Blue Complete has attacks that upgrade at certain levels (and voice samples that vary), but it does not change the dull routine nature of encounters. Also, your first companion has GAMBLING themed magic, so you can’t even trust it if you are actually in danger, which you will be with only 2 people against 6 scorpions.
Another big gripe, the town characters change their spoken lines too often, and there are MANY people. Or even just a few, but the areas are huge. Being obsessive compulsive, I had to talk to each folk-oid every time I triggered any event. Even if it seemed like the people had NOT changed, there was always the possibility that just one of them had. A nice touch by the developers became a curse to me!
I never bothered looking up new games of the sort. I do not trust contemporary “gamers” to not be abusive on purpose once they fancy themselves as developers. Like preventing me from saving, having secrets that are DETRIMENTAL, or forcing me to make use of programming glitches or what-have-you. Providing only non-ideal endings seems consistent. Instead of providing a new experience, they aim to remind me of OLD experiences so they can SWERVE me, which is boring and annoying.
I appreciate how emulators let me skip through undue abuse on the part of the developers.
Frimpinheap sez:
Eh was it an enjoyable experience apart from the ultimate futility?
Indighost sez:
I am not sure who you are talking to or what about! But yes, I highly recommend both POE’s (pillars of eternity) and I highly do not recommend Lunar or Lunar 2 to anyone. It’s an excellent story and can be as easy or hard to win as you want. Take a look here if you are curious.
(Yes, I am one of those people who must know the ending of any book/movie/game before I attempt the beginning, it’s because of my mental health problem of anxiety with any uncertainty.)
[[http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_endings]]
You can actually get a pretty decent ending for all characters, except the priest of the fire goddess who is a grumpy guy desperately trying to view all life as a trial and test of faith. If you are nice to him he eventually kills himself in the end to be closer to the goddess, so I saved him the trouble and just blew him up before he had a chance to say hello. The fun of the game is that you get to make all these choices.
Indighost sez:
Regardless it would be fun to see your peculiar insight and satire/ critique on a modern and, in this case, amusingly pseudo-intellectual video game.
Indighost sez:
And incidentally despite a slightly depressing story, that fictional character actually changed my view and I came to view that yes, all life is a trial and a struggle, and that that is a good thing to know and accept.
Frimpinheap sez:
That seems a bit like Ultima (it LOOKS a bit like Ultima) but hopefully with a less unapproachable interface. There was a whole gang of “serious” role-playing-games developed by British and Americans for personal computers that I could never get into because they were so hard just to start, and then I always had to micro-manage their diets and every little object they could pick up. And for whatever reason regaining hit points was treated like some godly luxury that I was not entitled to without considerable expenditure of game currency that was not really obtainable given my need of hit points. These days, automatic self-recovery seems to be mercifully common.
I do not have the energy for “reviews” anymore, however! Too many screens to capture, too many image tags to enter, too many other people doing the same thing faster because they have better hardware or just care less. The last good one I did looks to be almost exactly ten years old. I am concerned that I am repeating my previous decade.
Indighost sez:
Meh, with RPGs with this much story I just cheat to make my character godly so I can enjoy the story without worrying if I will win the fights. And you can set the difficulty from super easy (infinite lives, up to 6 guys, infinite saves) to “solo triple crown” (1 life, 1 guy, 1 save) And yes there is automatic HP recovery after every battle. This one, and “Baldur’s Gate 2”, and “Planescape Torment” I all recommend purely for the story. Once you learn how to play they are all very easy and the same unless you do a solo-triple-crown anyway.
Frimpinheap sez:
You mean like 1 save slot? Or literally it saves as you are playing? That is what Dungeons of the Unforgiven does (also deleting your data when you get beaten) I did at first hate, and grow to appreciate that, but I really should not have.
pzkfw sez:
Thanks to indie hipsters, you will never feel out of place because they’re remaking the same pixel RPG 23 years later, just renaming the characters and the game! Just kidding… there’s no characters, stats, choices, story, game, or sometimes, even walking~