August 17, 2018
nemitz strikes it rich with a metal detector. it must be assumed that the metal detector is borrowed or stolen. and also that nemitz will be quite glad to dig that thing up and will offer to split the prize with anybody who helps.
A picture that I liked as a sketch, but could not fill in with enough details that I liked it finished. This contrasts with what usually happens, when I ruin the picture by trying to insert so many details that I overwhelm both the image and myself, though a point could be made about the incredibly large distraction on the lower left. That makes the tiny little distraction on the lower middle right seem too small, and not providing adequate counter-balance. But the nonsense objects I would generally fill space with, such as pine cones and pumpkins are already featured, and at a yet smaller size, on the vending machine’s buttons. Worse still, neither of the allusions inherent in the external objects is organic to me. I played the video game Dig Dug early in my life, but too early in fact to remember what the primary monsters looked like and I never came back to it until now. I had to look up both that thing’s appearance and even how the game works. Additionally, I do not think the Atari 2600 game “E.T. The Last Dinosaur” is any worse or dumber than the average bad atari 2600 game. I inherited a 2600 unit and a collection of game cartridges, including Dig Dug, from my cousins when they obtained a Nintendo Ehhh System. They probably had about the average assortment of games, including Adventure, Missile Command, Mario Bros and whatnot. There were a few that I could not make sense of but that could be attributed to my lack of age and experience at the time. When I got to emulating the 2600 system, however, the complete collection of roms included loads of terrible, obscure games that even as a moderately old person I could hardly figure out. Those likely comprise a majority of what was available for the 2600. ET only differs in that its cartridge was produced in great quantities. But I never had one!
Although I distinctly recall, in the game Pitfall, the character would be destroyed regardless of what point it attempted to jump across the alligators, and people still swear that was a “classic.” And I never found joy enough in emulating 2600 to do it more than once in ten years, and consequently the emulators I have for it don’t even work anymore, and I don’t feel like getting them to work just to provide another illustration for this website update.
I believe it is fair to blame nemitz for all of these things.
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