this link is copied off my pay-treon page and I am concerned its “token” will expire and it will stop functioning in the intended capacity
tentative gz-doom walking frames for a creature deliberately resembling ziv (orange lope-like lizard) from the airplane cartoon fragment. actually creating this scene in the doom engine, the thing that the cartoon was originally created to prevent me trying to do, seems like it may yet be necessary, but also possible with developments from the past few years, and regardless of whether my doing that is feasible i took it upon me to make isolated walking sprites for the lizards. or one of them, anyway. even though they are identical apart from their head protrusions and snout thickness i believe i will not be able to recycle their bodies. But only one actually “walks” during the scene. everything else i will probably have to import just as it is and use it only for this, awkwardly, frame-by-frame. I swear that almost makes sense in the context of gzdoom.
these colors are not quite accurate, deliberately, because it is presently mapped to the in-game palette, which I can replace ranges from within the “monster” definition data. the palette is stupidly designed, with the darkest oranges separate from the lighter ones, but the reds are all together, so replacing reds is easier than replacing oranges. Had my initial goals been grander and more focused I would have designed my own palette possibly but that is not how things worked and fortunately they are no longer incredibly relevant apart from how i go about replacing its ranges.
even though the dork is supposed to be orange, i don’t necessarily want it to be doom-palette orange, and if i want to place other generic lizards elsewhere that have blue or yellow skin this will make that simpler. Its spines are orange because i was not expecting to care about those but oops i did. it might need some tail points also but the original lacked them and they did not seem to be a priority.
despite my having drawn these with those dopes‘s frames as a guide this still took much of two days. were i a real artist i could have used a 3d model i already made and just loosely drawn over it and have been done in maybe four hours. I did not make a video with this because now the month is july and i am overcome with urgency at preparing comic book 4 and also cleaning up and coloring in beet cartoon 3. there is always a task that can’t ever end to break any momentum I might have developed on another one.
however i made a different video showing something less significant a week ago and did not even bother to edit or frame it properly. One of these days will definitely be one of these days.
RSS feed for comments, for they hunger.
This here`s me trackback!
Charmlatan sez:
So that unfinished cartoon was actually the introduction cutscene for your doom game? It’s…all starting to come together. So you play as that dope in the gameplay.
“Oh dear.” -ziv, then puy
Frimpinheap sez:
one dope is much like another but that is correct. It carries an umbrella in the cartoonish because the previous edition of the in-game sprites did, but now it does not, even though the newer walking sprites without an umbrella are based on how it walks in the cartoon where it does have one.
Charmlatan sez:
Ah, interesting. Perhaps the umbrella can come back as a secret weapon.
Hope there’s more good cake for you today, holiday and all.
Frimpinheap sez:
once i gave the blue dope a specific reason to have an umbrella, I could no longer casually excuse ALL dopes having umbrellas.
I thought about making it a weapon but umbrellas are already used as weapons by too many characters. Typically when something is not designed for a specific task, even one other character using it that way is too many, and I can think of at least two.
I am terrified of getting fat so I am hoping for no cake at all, because I also hate to waste food and I know anyone else here will give up on eating a cake after two days.
Charmlatan sez:
Don’t worry about having cake, because unfortunately I had enough for both of us. Oh dear. Oh dear. Ohh dear.