May 10, 2022
a commission drawing for a person called Kynikos dragon, whom I drew a picture for previously but evidently never bothered to post here so that is how it goes. But this time in any case it features an unreal degree of foolish impudence, because the scene is ostensibly based on a screen capture from a video game called “unreal,” hence my titling it “unrealenting dopiness” on art-focused websites that I use and that also demand titles. People probably just think that I spelled “unrelenting” incorrectly. Or maybe do not even realize that I used an unorthodox assemblage of letters. My website content may overall be getting dumber and more hurried, no thankage to dopes (they contribute to dumbness but I would never thank dopes), however my spelling is not!
A Response
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KynikossDragonn sez:
I really appreciate how well this turned out.
The ISV Kran in Unreal has to be one of the most nonsensical spaceship levels I’ve ever played in a FPS game.
Just the section of the three map series depicted in this robision is one of the most ridiculous of the three maps, especially in co-op where you can be a complete jerk and repetitively deactivate/reactivate a death laser field normally preventing access to this area.
If I could grasp the art of 3D modelling better I would totally make a mutator to replace the “bloblet” enemies normally found in those containment fields in the stupid “Science Research Lab” with actual dopes.
Those “bloblet” enemies only show up in this area, and somewhere in the final series of maps to the game (The Skaarj Mothership), and they serve no purpose except to bloop and gloop towards you and cause damage you’d be completely immune to if you kept a Toxin Suit in perfect condition throughout the entire game!
And now I realize how stupid it’d look to find dopes in the prison cells on the Skaarj Mothership, well I suppose that’s a idea to keep in mind for some time in the future!