yes that is all it is. and it took me a week! Or possibly more than that. When did I update this last?
corresponding with the part at this location
it needs more work but it has also taken more work since I have a terrible habit of increasing how much work something I have done before takes. Incorporating a chair piece that the creature’s left arm goes both in front of and behind necessitates a surprising amount of that. In the second beet video, the hand stays behind the chair arm, even when it shouldn’t, and if anyone noticed, I apparently didn’t, until I checked on it this week or last week.
the flash animation program not allowing me to change the cursor to an “eyedropper” tool with the alt key nor of lifting colors off of inactive layers is also a problem.
i only today thought to make a palette-only layer that doesn’t intersect with anything else and is always active. I hope i remember that in the future.
with regard to use of those colors, should the whiskers be orange? and out-lineless? Uncertain. I drew the first frame like that as a placeholder, then wondered if they needed outlines or to match the skin.
the voice needs to be re-recorded also, plainly. oh so much to do. I thought I might have the voice redone tomorrow, but I am concerned I would find a way to make that also take a week.
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Bing Soy sez:
I see.
So it’s a sort of chairman?
Frimpinheap sez:
I question its manliness but it is definitely in a chair.
Bing Soy sez:
Chairthing is still a sufficient rank I imagine.
Frimpinheap sez:
the one on the top floor of the bowtie building is simply “department chair” because I did not feel like being even that specific.
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[…] from that, here is a bit more visual progress. This isn’t pretty but it looks much better than it did, […]