September 26, 2017
Through my illicit use of wimpod‘s markers, a mildly inaccurate Techno (pinkish bipedal raccoon-fox-person robot) wards off an incredibly inaccurate lope (pathetic amphiboid) with the power of corn. If ever you wonder why all my internet-displayed art is digitally created: otherwise it takes twice as long to make and looks like I have twice as many mental disorders as usual. Which is probably more accurate, but concealing them is the first thing I ever did right! However, after I die from a dope overdose, these ought to be worth almost half as much money as my prints, which counts for something (between $5 and $7.50).
More distressing than the length of lope’s legs: my initial twitter post said “a mildly inaccurate Techno wards of an incredibly inaccurate lope.” I assure you Techno is not the ward of lope. Lope is not fit to be the legal guardian for a potato.
One final matter: can you find the pine cone in this picture? Secret hint: I drew it after this photograp was taken, so you cannot!
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blechno sez:
oh, now that i know there’s a pinecone in the final version, you’re gonna get it! (you’ll get more corn.)
Indighost sez:
I really like the colors here :) Looks good.
Also, the lack of pants is particularly arresting in this drawing!
Someone going off-topic sez:
AHA! I have found the Bimshwel Doom that was visible in the video about Dopes! You hid it well, but its uncovering was inevitable.
Double AHA! Got it running under Linux!
Anyway, the point is that an angry or maliciously grinning Dope is quite a scary sight!
Frimpinheap sez:
No you haven’t! If you found anything it was a hastily assembled archive I made just to prove to somebody else that I was working on anything, but that is not something which functions in its present form, much less whatever form it was in then. I had returned to it after a considerable period away from it, and was working toward bringing it into a mildly more finished form with the considerably more reliable software available now, but my attention got diverted by more pressing matters in August, and I have not been able to re-return to it yet. I think I still had it set to run in Zandronum then, when in fact GZDoom is more in line with what it needs. After next week I will be able to explore that again.
I certainly appreciate that you want to try it, and you are welcome to fiddle around with it, but I think you will be very disappointed. a0.bat should load all the correct resources, but the resources will not be properly put to use.
When I believe the material is presentable, or have officially given up on it, I will make that very known! I need to do SOMETHING with it to stop dwelling on it.
sketchy figure sez:
Oh. You mean, it is work-in-progress and somewhat accidentally exposed, as in opposed to being finished and deliberately hidden? Could have asked you about it, but that would have been too easy. I have figured this is an old forgotten thing, being “as-is”, and not even checked any time stamps. This is probably a consequence that my thinking is biased towards things being completed, you know! This entire year thus far has been a rush to sort out and finish old things. Death may be lurking behind (non-literary) corners and I would hate to leave any unresolvedness behind.
Yes, the mod is definitely messy, but so were any other mods I seeked out before (even though they are no too numerous).
The starting batch file was easy to spot. Unfortunately here is no Windows at hand to make it work! Launching it with Wine was no help because it just passes it over to Dosbox, and GZDoom is not a DOS program. I have given much fuss about it. Eventually I edited the a0.bat file to put “wine” in front of the command line, and then mark the file as an executable shell script. Later I found there is a native Linux version of GZDoom, so all the fuss was pointles. But these matters are very beside any point now.
Frimpinheap sez:
I posted a link on the doom world forum because I wanted help with something, that is all it was. And of course nobody respont, because the thing was such a mess, with loads of files with no clear purpose and strange instructions on how to use them (and that is probably a cliquey forum like any other, demanding social tribute before it will offer any attention that passes for kindness). I solved the specific problem myself and moved on to the next problems, but I have so very much to do that I had to put the thing aside again. Switching to gzdoom got some newer features that I was depending on working and, as always, got some other things screwed up.
I am glad you were able to find the right starting mechanism. I did show that to one other person who just loaded one wad out of all of them and started talking to me like THAT was IT. When it is ready, finished or not, I will have everything in one .wad.
evil sketchy figure sez:
Now, ready is definitely a word that escaped my mind. Silly words.
evil sketchy figure sez:
By the way, what’s up with the comment number vignettes? There is a large obnoxious black box around them, and they appear on every device I visit thios site with!
Frimpinheap sez:
I was trying to reduce the size of “number” input fields while trying to make an order form for prints, but I only found one “number” attribute in my styles.css, which was not the right one, but I wondered what it WAS for, and I entered an abnormally large value in the width field in the hope of making it show itself, and here today it has.
Frimpinheap sez:
note that now I have, I believe, restored the original values but the unwanted black gap is still there, inexplicably, so I either must accept that it will always be there and ugly or spend more time than is reasonable trying to fix it. That is the typical way of things, and is the primary reason that doom whatsit is yet unfinished!
ah, there it goes.
nobody of sketchqweqwgfiguwe sez:
It’s okay, nobody is rushing you. I mean, not rushing you.
In the mean time I checked up on Mobygames (in different business) and the first thing that came to my sight is DopeWars, haha!