there is another bit of talking to sketch out before I can get it out of this room. and then I will have to clean up and color in this whole mess, oh! I am HOPING it will be more clear and the actions less indistinct at full speed once that occurs –at the moment some are only clear when I replay and watch the right spot or advance it one frame at a time– but like with most matters I truly have no idea if the finish I am betting everything on will occur. even if a lot of it does not work I can at least see clearly that words are getting said by a creature that thinks it is more important than it is and a meeplier creature suffers misfortune, which is what is truly important.
in the last bit there may be a sound anomaly, with a split second of static around “somebody must go.” i corrected it for the music-less version i was using to “match” the mouths to the words but I didn’t replace the main version yet and it is not prudent for me to have sound coming out of machine at this time of day.
The crony needs to talk again in the next part and I don’t know whether to reuse the front view or add in another right-facing angle, since I only had that once but have had left three to four times.
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