February 15, 2022


this idiot again. still not done, even with these frames, with additional motions yet to be started on, but I am no longer concerned that the object being carried is too boring or looks too much like I think it looks like a gun. A trumpet plunger with bells or hershey kisses hanging off the back is indeed preferable, yes.


I presume the fired-out bits will be similar to the old version, but I think that every time and change my mind after I already started trying to keep it like the old version.


An earlier attempt that is less like a plunger but I was concerned it might instead be compared to a body part popularized in a famous Kurt Vonnegut illustration.

holding a frosting tube


like I drew in cholesteronslaught (except too small and not riding a pie) after making the very old sprites, but then forgot about until after I had already started on the new sprites. this looks alright for the moment but I would need to redraw the arms for every angle, rather than creating a stringy monstrosity that needs to be drawn around the arms and that unlike a tube has no real world counterpart so that I can never know if it really looks correct or doesn’t and may spend an indefinite period trying to bring to that point.

armless (and yet toeless) variant, wearing something more like what the less violent, tattooed version of this creature had on in my december 2006 website header, and as is typical i didn’t bother to consult what that was since I was surprised to see that I included such a classy flower all those years ago when I finally got around to checking, and I only checked so I could have the correct link to it.

the first head variant. i thought i could include a leg variant also, that makes the creature slightly shorter. Neither really works! If you look closely, I mean. Most people never look at anything closely, but I cannot help doing so. I can try and fudge their positions in the sprite assembler but if nothing else and I can’t ultimately recycle any parts inside the game it is a foundation for a separate idiot. what is the fun of giving two different foes the same weapon? because they aren’t meant to be different, they are meant to be of equalish rank but look different despite that.
The line weight looks different simply because my drawing tablet of 4.6 years told me last night that it was done so I did this up to now with a mouse again. I’m worried this might actually look better and I have made things worse by freaking out so much lately when the tablet increasingly refused to work without being done, so that I needed to stop and restart the whole system, wasting time and rage in the process, but for any other sort of drawing the non-rodenty way is preferable.



20 Responses
  1. 1
    1:23 pm, February 17, 2022
    5 sez:

    I actually enjoy the earlier version better (the one without hershey kisses on it). It looks simpler (by which I mean it easily expresses what it is meant to be) and less tacky, where as the the hershey version looks very strange in motion and is a bit confusing, which is not that great for a fast paced shooter. Also I was not aware toes were exclusive to short lizard folk. I would also like to say I am very excited about this project as it is shaping up excellently, perhaps you should attempt selling it on steam or Itch.io if possible.

  2. 2
    7:17 pm, February 17, 2022
    Frimpinheap sez:

    Thank you for expressing an opinion on this; I definitely don’t get too many! I will definitely observe how this looks in motion before going back to the other since this is more in line with what I want.
    the possibility exists to have the creature carry different types of armaments in different spots, likewise to eventually give it toes.
    I don’t know why anyone would pay to play this nor have a clue how a person goes about getting involved with skin-irritating water vapor but the possibility is a motivation behind me eschewing the use of borrowed resources and seeking to remove the legacy ones currently in place.

  3. 3
    9:35 pm, February 17, 2022
    Anonymous sez:

    The game/mod runs on GZDoom yes? I do believe that a .wad file packaged with GZDoom can be sold on steam as long as all the sprites and assets are yours/you have the consent of the original creator. But you should probably contact someone who has experience with selling GZDoom games on steam, like the creator of the game “Hedon”. This is their twitter https://twitter.com/hedondev. Regardless of what you think, due to the new found popularity of such shooters I do believe that a bit of money can be made, hell I’d buy it.

  4. 4
    9:37 pm, February 17, 2022
    5 sez:

    Due to my incompetence I forgot to write my name on the comment above, apologies.

  5. 5
    10:18 pm, February 17, 2022
    Frimpinheap sez:

    I would say you still haven’t quite written a name but I knew it was you! I am fortunate to not need to write a name since I have the only official “account” on this website and can edit comments to have any name I want in the rare event I happen to be logged out entirely.
    This is a long way from being finished but any time I work on it, it gets slightly more done than it was before, ehhh, and I suppose it will look slightly less like “yes this is doom with different graphics” than that linked project does. Assuming many people want a gzdoom project that doesn’t; I have certainly found plenty on the official forum who won’t acknowledge anything that doesn’t fit the mold. and so thank you again for doing so!

  6. 6
    1:41 am, February 18, 2022
    Frimpinheap sez:

    OH did you just mean you like the gun without bell-shaped things on it, but not necessarily the bland pipe version from the previous post?

  7. 7
    3:23 am, February 18, 2022
    5 sez:

    I would say I like the bland pipe version a bit better yes, I just don’t see a need to have it twist the way it does with the bell version, seems pointless (I mean this for the bells as well), the only thing I would do is extend the pipe and leave it at that. Granted these are really fine details at this point and aren’t very critical, by which I mean none of these options are bad, I just really like to look at the details personally, honestly you should do what you feel is best, I feel simplicity is better under the context of a first person shooter since the game is fast paced and both the player and the enemy will be moving so the player might get confused at what they are looking at if an object (in this case a weapon) is too needlessly complex, I would urge you to see your sprites through the eyes of someone playing the game (someone who benefits from instant feedback), not through the eyes of someone carefully examining the sprite.

  8. 8
    11:21 am, February 18, 2022
    Frimpinheap sez:

    The pace isn’t necessarily all that fast, and the visual density may read a better in non-gif form since I have to reduce it quite a bit for the website. Or it might be a confusing mess! I will see about trying it out today. I dwell incessantly on how what I do is perceived, which is why I have taken such interest in this criticism.

  9. 9
    1:20 pm, February 18, 2022
    KynikossDragonn sez:

    Just wanted to chime in on this discussion that I never really felt ANYTHING about this project is “fast-paced”, I’ve been under the impression this is more of a “first person graphic adventure” or “interactive art piece” more than a constantly SR50’ing UVFast frag-fest.

    Not everything in G/ZDoom needs to be “fast-paced”! There’s a few much slower and more engaged things on the engine, like the survival horror “Total Chaos” for example.

  10. 10
    1:38 pm, February 18, 2022
    Frimpinheap sez:

    Well I will see what happens. The pace has really not been sorted out since so many of the elements are yet to be solidly put in place. Some parts MAY be fast, I do not know! The production sure hasn’t been, but one benefit to working alone is that I can change absolutely anything that isn’t working, though improving some may not necessarily be within my means.

  11. 11
    2:00 pm, February 18, 2022
    5 sez:

    Oh yeah KynikossDragonn you are absolutely right, apologies if my perception is poor but due to the variety of enemies in display (like the bowling imp which is honestly my favorite) I always perceived this as being a fast paced shooter, I do no think this is a unreasonable thing to perceive, I would also like to say most would perceive it that way. Personally if I were to make a scene based bizzaro exploration based game I would go all the way and replace the player’s weapons with either nothing or merely tools for interacting with the environment. That being said in the case of this project it does not seem like it was ever taking that direction, the reason being is to me it seems like the enemies are designed to be just that – enemies and pretty clever ones at that. Really I do like them, the bowling imp is an excellent area denial tool for level design, the pink sort of boss creature I find genius with how it interacts with the seemingly passive pogs by throwing them, which can then even be parried and sent back to it, this (perhaps hitscan bullet shooting?) creature is also perfect at being a nuisance in the background while the player is dealing with the melee and projectile enemies. What I am trying to say is that the enemies are designed to be seemingly very agressive, and even the none agressive ones like the Pogs exist to be used in agression, pack that with the fact that the attacks these foes dish out ask for the player to be quick on their feet + the fact that there is many enemies on the screen at once in large areas makes me think that this is in most ways designed to be a fast paced shooter, not saying it objectively is but just saying that the design elements are there to support my argument. Of course, feel free to shape this project as you wish, but the way it is now I feel most will perceive it as I did now, and most will likely be interested in it for this reason. I would also like to add that I don’t mean to downplay the importance the art style of this project nor to say it doesn’t matter, actually it is the main appeal to me but that doesn’t mean I didn’t find the enemy design (as listed above) to also be genius, I am somewhat confused said design isn’t meant for a fast paced shooter. Lastly I will add that no matter in which direction you wish to continue the project in I will still follow it since I do so enjoy what you did so far, perhaps the best advice I can give is “keep doing what you’re doing” which might seem oversaid but honestly the game should have no consistency issues if you just keep doing that.

  12. 12
    5:23 pm, February 18, 2022
    Frimpinheap sez:

    I suppose some parts may be faster than others! I may have been thinking “relatively less fast” since I recall being bad at playing post-doom first person view games back in the days when I tried.

  13. 13
    12:00 am, February 19, 2022
    Frimpinheap sez:

    my initial in-game test reveals that the bells ARE distracting even to me, but for the moment only when the creature turns between two angles, I expect because on some angles I haven’t changed the hershey kiss things into bells yet so there is an abrupt color difference, and on some I haven’t drawn them at all. But I won’t know for certain if they can work until they match.
    more concerning is the slow-down that I assume is a direct consequence of packing all 8 angles into one image, but I don’t know yet if that is something which will be a major issue since it goes away after maybe 10 seconds and doesn’t happen again until the game is restarted.

  14. 14
    8:29 am, February 19, 2022
    5 sez:

    The slowdown (I am assuming loss in fps) can be attributed to many different things but I am doubtful it is because of the 8 angles.
    You mentioned that the slowdown happens again when the game is restarted, I experienced similar issues when running 32 bit games on a 64 bit version of Windows 7, so if you are using a 32 bit build of GZDoom this might be the issue, which personally I would not find concerning if that is the case.
    Also I would say to me it is not too noticeable that the bell thingaroos are unfinished but maybe subconsciously that is why I found them a bit confusing, anyway thank you for looking into this as much as you did!

  15. 15
    3:59 pm, February 19, 2022
    Frimpinheap sez:

    I probably talk too much! With this monster and also the purple-gloved red creature immediately before, I created the sprites differently; I imported full “sprite sheet”s so to speak for each animation frame into the wad, literally the source that the gif is made from, and used the texture feature to isolate individual angles from them. both seem to create this slowing down issue, whereas previous high resolution monsters where I separated all the angles before putting them in the wad, the old fashioned way, don’t cause such an issue, at least not so noticeably. BUT I also inadvertently made these last two monsters at a larger size, so I must find some way to check on that being a factor also. there is always something going wrong that seems to be besides the point!

  16. 16
    5:56 pm, February 19, 2022
    5 sez:

    I doubt the large resolution of the sprites is causing the slowdown, from what I know GZDoom is pretty good at coping with detailed sprites, unless your PC hardware is insufficient which I doubt as GZDoom is not very demanding, so I would suggest you try separating the sprites first as this is more likely causing the issue.

    Also I do believe that the wordiest comment in this thread is by me so surely the title of too much talker should belong to myself.

  17. 17
    11:50 pm, February 19, 2022
    Frimpinheap sez:

    yes I was saying I think them all being together is the issue. But it was worth a try.

    There was probably a longer comment over there but since there are rarely many, if any, it is not a matter that is contested.

    are you that m da m person from twitter?

  18. 18
    4:26 am, February 20, 2022
    5 sez:

    Yes I am this person although that “name” has hit it’s expiration date for some time now and I don’t know how to change it! So I do prefer 5 although it isn’t much of a name, It’s also worth mentioning I first found out about your stuff when a fur affinity pal commissioned you.

    I must say that boredom drives people to do strange things like use twitter but at least your tweets are somewhat interesting unlike the “hot take horde” twatter usually is!

    Anyway you can have the title of talk too mucher, for now. If you really want it that is, I still deserve it for my ability to say lots to of stuffs that don’t actually mean anything but I am feeling charitable today.

  19. 19
    11:31 pm, February 21, 2022
    Prescription Pudding Pinged With:

    […] pumpkins are not welcome here Retreat February 21, 2022 Who Changed Me into a Jellyfish Like […]

  20. 20
    11:23 pm, April 13, 2022
    Prescription Pudding Pinged With:

    […] another of these. It took longer to make than was justifiable, and i will definitely avoid spinny motions for […]

RSS feed for comments, for they hunger.
This here`s me trackback!

Leave a comment. If you want to.

Apparently you can`t preview them, so don`t try anything dangerous.

Nobody I know has a website anymore

Mr. Sr. Mxy
Nowhere
Titash
pc72
Pickford
Gilhodes (bah you need a facebook account to see)
video game music database
pacific novelty
Green Lantern Head Trauma

i warned you about this
  • Less recent posts
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • December 2004

  • May 2007
    April 2007
    March 2007
    February 2007
    January 2007
    December 2006
    November 2006
    October 2006
    September 2006
    August 2006
    July 2006
    June 2006
    May 2006
    April 2006
    March 2006
    February 2006
    January 2006
    December 2005
    November 2005
    October 2005
    September 2005
    August 2005
    July 2005
    June 2005
    Maypril 2005
    March 2005
    February 2005
    January 2005
    Novcember 2004
    October 2004
    September 2004
    August 2004
    July 2004
    Maune 2004
    April 2004
    Febrarch 2004
    January 2004
    December 2003
    Octvember 2003
    Augtember 2003
    Junly 2003
    Maypril 2003
    Febrarch 2003
    Octnovdecjan 20023
    Junulgustember 2002
    Maypril 2002
    This never happened


    old webpages
    Mall Meh...ness
    03-03-2007
    Labyrinthy
    02-22-2007
    Cartoons
    12-10-2006
    Ludicrous
    07-01-2006
    I do not approve.
    06-04-2006
    irrational complaining about my television set
    04-24-2006
    Dennises are dead to me
    04-17-2006
    web-tv
    04-08-2006
    This page is not about shoes.
    03-22-2006
    I hate shoes.
    03-11-2006
    something award related
    03-04-2006
    Bahrg.
    02-26-2006
    Those Green Eyes again
    01-28-2006
    More valid but unfunny Disney criticism
    01-15-2006
    MeSpace
    11-EH-2005
    Biggest Loser
    10-EH-2005
    Mall Blandness
    07-20-2005
    2004 advertisement complaint world championship
    01/05/05
    Belindi
    11/03/04
    Mall Egadness
    09/22/04
    Las Vegas
    07/30/04
    Spiderman 2
    07/20/04
    Jope and Dopes
    06/27/04
    These Green Eyes
    04/24/04
    Friday
    04/01/04
    Wedding
    03/07/04
    Game Over
    03/02/04
    McDenny's
    01/09/04
    Mall orneryness
    01/06/04
    Movies I'm not going to see
    11/14/03
    Back fashion school to
    09/14/03
    Movies Make Me Mad. Moreso.
    06/14/03
    JList
    06/03/03
    France
    03/31/03
    Official pizza of Nascar
    03/16/03
    Browsers
    02/23/03
    Michael Jackson
    2/16/03
    Free Speech
    02/05/03
    Thursday
    01/23/03
    Doofs
    01-whenever-03
    NO
    12/11/02
    Film Critics. I hate them.
    10/15/02
    Coconuts. I hate those as well.
    10/14/02
    Independence Day
    Some time in July 2001
    video games
    Runaway Rainbow
    12-29-2008
    Marsupilami part 1
    Marsupilami part 2
    02-12-2007
    Spirou part 1
    Spirou part 2
    05-26-2006
    Cosmo's Cosmic Adventure!
    04-18-2005
    Kirby part 1
    Kirby part 2
    Kirby part 3
    01/23/05
    Dynamite HeaddY
    07/04/04
    McDonald's Treasureland Adventure
    03/21/04
    Pac in Time part 1
    Pac in Time part 2
    02/12/04
    Air Fortress
    07/16/03
    Super Widget
    05/17/03
    Back to the Forest (the skunny page)
    01/21/03
    Tintin and the Prisoners of the Sun
    09/24/02
    Bip Bop II
    2001, a space waste
    Barney's Hide and Seek "Game"
    too late to make a difference
    Moraff's Dungeons of the Unforgiven
    before the one above it
    Super Games Galore! Doy!
    mysterious
    other things
    Awards this website hasn't won
    mysterious
    The first First Beet segment
    05/28/10
    Embarrassing pictures 1
    09/17/04
    Embarrassing pictures 2
    The same
    Umiliphus (my old derivative megamen sprite comic
    08/15/03
    Hopeless.swf
    11/24/04, (I can only justify this by calling it an experiment, so I shall)
    sandwich.swf
    02/16/05
    FACK
    ??/??/??
    Poetry Page
    The same