I referred to this but forget to place a link. I’m sure you will find this invaluable.
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I’m behind on my comic strip, anything written for this website, my college class schedule is ridiculous because I made it with the intent that I would live nearby, which I have failed to achieve, my chosen major is not anything with practical applications, yet I struggle with it, and I still can’t legally drive a car. HOWEVER…
True success! I have now truly mastered the Dungeons of the Unforgiven! But didn’t I do that a few years ago? No, I had merely completed the game under actual adequate conditions. I decided getting through a game with draconian level up policies and roving gangs of hostile, invincible rubbish bins that deletes your save file if your character dies wasn’t difficult enough, so I generated a player character that was utterly insufficient for the mere task of surviving; using the “monk” character class. Monks are the absolute worst class (yes, even worse than amphibia).
While monks are popularly known for their ability to perform astounding feats of acrobatics and concentration and match traditional orange robes with brand name sneakers, Moraff monks proceed cautiously and are afraid of things that most players don’t even notice, leading me to suspect that Moraff based his version on the Tony Shaloub character.
In addition to not backup up my character data, I refrained from making use of the inter-module escape tunnels, and the
magical respawning level 0 garbage can which drops dead instantly when approached but often leaves helpful trinkets behind. As helpful as you’d expect from a sentient waste receptacle, anyhow. It returns to the exact spot of its vapourization moments later and can be murdered and plundered over and over again. Yes, so, I denied myself even this glorious privilege.
Monks get the least hit and spell points and will not carry rings of regeneration, essential survival items, for spiritual reasons.
Fortunately they have no such reservations about hauling huge heaps of Worthless Greater American Dollars around. They are the Yang Song of the dungeon, and designed to die.
Do you know how hard it is to have a leadership of 1? You get 5 just for successfully ordering french fries at… eh… say, where should I get my french fries?
I have taken Moraff’s toughest challenge and been victorious. But in a sense, it is also his greatest curse; in the past such a character would be killed quickly and I could go and do something else. In fact, it DID die, once, but so quickly that I thought a retry was in order.
This is another view of the Demon Queen as seen by a taller person. I like it because it looks like a really bad postcard.
Getting through all this took me about a day’s worth of hours across half a week, but what would I have done instead? Read the Southern Connecticut State University course catalog? Registered for classes pertinent to my interests? Actually prepared for them? Clearly there were more pressing and educational matters to tend at (Such as framing my Morvard rejection letter). I am a pioneer in making bad games less interesting and more tedious than ever. My place in history is secured. I may do well to drop the classes I did sign up for and write a book about this experience.
The Moraff scholars among you might have noticed that I have only played to the end of the first dungeon in the game, and have not yet entered the subsequent easier identical modules. Well we all need something to look forward to in life!
Aw bees, I wish I’d thought of that!
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A kick in the pants sez:
Perhaps you should have majored in Moraff studies.
Frubaklop sez:
Perhaps Moraff studies should major in me.
A knock in the sock sez:
Perhaps you two should have worked something out beforehand instead of expecting the other to take the initiative!