the important thing here is that it is now possible to turn the weapon pog into the obstruction pog, and back again. which there is little practical reason to do, but being able to is fun. the two explosions are equal in destructive force right now but if i made the standing pog do more damage (as it presently LOOKS like it should) a player may have a reason to try and set one up and deliberately detonate it on the ground.
this also means now if you throw one too close to a wall it won’t blow up in your face, though surprisingly i found myself trying to do that as a means of resetting the situation, and not being able to. the minimum explode distance can be brought closer.
less apparent but no less tedious to set up, i reduced the standing pog explosion lag somewhat so that it is now actually possible for me to record a video of that happening which i previously could not do, and even now it lags, just substantially less so than previously.
I also want these to change color after taking a certain amount of damage so you know how close they are to exploding before trying to convert them into carryable ammunition, but for now the game tells me call to unknown function “getactorproperty” so i will probably need to ask for help with that, which means i might not be able to get help with that, which means i should PLAN on being able to proceed even if that never happens.
the weapon grab sound effect, THAT can be replaced easily; i didn’t much consider that i had not until writing this. In fact the sound was off when i took the video!
it also looks like the right-hand-lowering doesn’t have any animation. in fact i knew that and had gone to recycle the left hand lowering animation for it and then probably had to go to bed and forgot about it. I usually only forget important things so even that is a positive change.
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no skrint i DID replace that sound; i specified a DIFFERENT sound to play but it was ignoring my SNDINFO lump after a certain point so doubtlessly that is screwing up other things as well but meepwhile moving the new definition to the top fixes it. i STILL don’t know how to change the text that just says “[freep] died.” i hate the word “died.” i much prefer “erred” or “got dead” or “became ill” but it seems to be an unlisted string since it isn’t connected to a specific source of demise and it isn’t in the original doom, obviously.
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a replacement video is now in place which no longer has that noise but those explosion sounds are probably even worse and i can’t blame anyone else for those
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