June 5, 2026
He had two stunt doubles in the film, named Dash and Dude, who were colored to look more like Uggie, but Uggie did most of his own stunts and the doubles were barely required.[3]


I assume this similarity is deliberate but i do not know why it would be. i never watched double dare and thought “i really want to put that into my mouth.”


this similarity i assume is not deliberate
thank pog somebody scanned this book and put it on the internet; i was suffering mentally more than usual after spending an hour getting to this spot in the game from my nearest save-state and seeing the text say

“young owlbear” when i was CERTAIN it had always said “owlbear young” and that was the main reason the coconut was funny to me. I must have spent a lot of time doting on the generously oversized and overinformative instruction heap. it probably gave away TOO much of the game but sega genesis users in my home were more than capable of being terrible at it anyway and needing to develop sort of cheaty strategies to get through it.
if i couldn’t verify this i might have had to tell the story of how my younger brother (yes the alex jonesy one) while driving an automobile wanted to play audio off of a neil young cd he had just purchased but only at that point realized he had somehow bought a neil diamond cd instead and rather than returning it to the store for a refund or exchange he simply threw it out the window.
I also was particularly afraid of owlbears a long time ago.

Not CAVEbears, which use 80% of the same graphic tiles, have more hit points and do more damage and don’t have comma young versions that are easier to beat, but ALSO don’t have huge insect eyes and owl beaks of no practical value above standard bear facial features.

the authority can’t be THAT good if “unusual” is the best adjective it could muster. An unusual bear would be green or wear a silly hat! it would NOT have a beak!
and it is funny to consider that they are only 40 pixels tall since the first person view ends up filling most of the screen with a text descriptions of stuff the game isn’t prepared to show. Monsters also float around in space instead of standing on the ground, which has the unsettling effect of making them MORE scary. They are like foam dinosaurs in a bathtub. Which yes indeed at one point of my life i was legitimately terrified of inadvertently touching. I like that as scary as the tiny bouncing owlbears young were they could not touch me. That was an adequately immersive experience. Although this now reminds me that i had to stop playing Puggsley’s Scavenger Hunt because it creeped me out so much to see the float-bobbing rubber ducks hit a wall and abruptly reverse and start float bobbing in the opposite direction without being animated to turn around even though video game monsters have been doing that for most of their lives. Similarly with the leaves in the tree level of Prehistorik Man, even though they work much the same way as the raccoon leafs in super mario bros 3, i guess because they are larger and keep getting tossed back up instead of falling off the screen. borf i should not write this sort of thing at 3am now i won’t be able to sleep, thinking about those creepy self-mirroring leaves and ducks that apparently remembering being afraid of foam dinosaurs that bouncing owlbears remind me of remind me of.