November 10, 2025

I wanted the fish to be able to attack from a distance if necessary, and without needing to stop, like doom engine monsters generally do, but i may have made too big a project of it. the fish’s animation needs to be substantially more smooth and consistent than it was so that if the lizard turns while shooting, which is already difficult to make it do, its upper body does not visually detach from its legs. While trying to facilitate this i discovered that in the

while close up i imagine the fish might start jumping like the werewolves from castlevania 2, who do not gain power or extra animation frames from jumping, only become more disturbing. i do not have the power to program something people have never seen before in the past, but i can make things nobody else would want to do in the future.
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