December 12, 2021
this sure took a while to make! too many moving parts for this many angles. no more ribbons on these weirdos. hopefully anything else I need this one to do can be done in three or fewer frames per viewpoint. My hopes are typically misplaced.
in fact these angles don’t match very well and there is a hard break between front and back views rather than them being evenly spaced from each other, but that is unlikely to be evident in action, and unlike most things that are unlikely to be evident in action that I want to fix, this one I cannot fix so I must accept it or even better forget it!
The hat is put into the “game” separately from the rest of the body, and, due to a frustrating oversight, the shadow for its hat also. however, the discovery that I can assemble individual sprites without needing to separate them by angle after drawing them greatly cuts down on the time necessary to insert all these dumb little things and simplifies the process of updating those graphics if I see something fixable other than what I already said I couldn’t. Having the hat separate –I determined it was the element most feasible to keep separate, the shadow issue not withstanding– allows for the creation of an alternately-powered hatless or alternately-hatted version, once I draw another set of hats. or
this might be TOO stupid.
Having this settled for the moment I hope also to have another comic page completed before the year ends, because it would be depressing not to. it may also be depressing to do so by virtue of containing the virtually virtueless meepmere along with a pathetic lizardoid that isn’t angry at meepmere, but not to the degree that a dope with a recycled hat doing the world’s stupidest dance is.
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