spof again. what a farbtacular yimpinkilp porfbe development


for the pain frames i decided that it doesn’t take THAT long to draw in the flower and it is an extra way to have the creature emote now that its pupils are not visible. likewise it doesn’t take long to draw the basket so long as i don’t care about it being accurate between the angles or even between frames, and for the moment I do not. of course applying this to the prance movement frames where i had initially elected not to bother will take more effort but it won’t be nearly the worst extra work that i have made for myself.


the feet move on the new attack frames because I thought just standing neutrally looked too flat. i have the power to switch which attack frames come up based on what part of its walk cycle the thing is in. presently in the game any attack uses all four frames but the variation is mostly just for show. So i can make them not just for show, though I want to make some intermediate frames and improved gestures relative to the old frames i SHOULD prioritize just getting all the old parts replaced before trying to make the creature do new things, but i almost never accomplish that.

too much snow and hardware issues to think about anything coherent.

i didn’t even get a chance to check on my favorite yard toilet and how it fared admist today’s snow until quite after midnight. it seems to be in good spirits.

This is important at a time when i am removing nemitz from one context since i need to ensure mit does not try to enter other contexts.
No comments ever.
RSS feed for comments, for they hunger.
This here`s me trackback!